Player's Option: Combat and Tactics Errata We've come across a couple of oversights in the book that we thought you should know about. First, some critical hit charts are titled incorrectly. The charts on pages 110-112 should be titled 'Slashing', since these pages contain the slashing critical hits, and the charts on pages 113-115 should be titled 'Piercing". Secondly, on page 116 there is a reference to a listing of special elven and dwarven weapons. We decided that there wasn't enough material to support this listing and did not include it, but left the reference to this listing in the chapter introduction. Finally, the armor tables on page 128 include primary (or common) and secondary (or rare) prices for each type of armor, but these armors were omitted from the various period listings. The correct availabilities for each armor type are listed below: Armor Type Common in... Rare in... Banded mail HY CR, RM Brigandine HY, RE, OR ME, CR Bronze plate BR RM Chain mail CR, HY DA, RM, RE Cord armor SA, SV ME, OR Field plate RE HY Full plate RE HY Hide armor SA, SV - Improved mail ME, CR DA, HY Leather armor All - Light scale SV, BR, RM, DA, OR CR, HY, ME Metal lamellar DA, ME BR, RM, OR Padded armor All except SA - Plate mail HY CR Ring mail DA, CR, HY RE, ME, OR Splint mail ME, OR CR, HY, RE Studded leather All except SA - Wood/bone armor SA, SV - Back-and-breast RE HY Chain hauberk DA CR Chain-lamellar ME CR, DA Gallic armor RM - Half-plate RE HY Hoplite armor BR RM Lamellar shirt BR - Lorica hamata RM - Lorica segmenta RM - Mail and plate CR HY Three-quarter plate RE HY SA=Stone Age; SV=Savage; BR=Bronze Age; RM=Roman; DA=Dark Ages; CR=Crusades; HY=Hundred Years' War; RE=Renaissance; ME=Middle Eastern; OR=Oriental. Shield Punch These values were left out of Chapter Seven the values are: Shield Size Speed Melee Damage Knockdown Reach Small S Fa (2) 1 1d3 d6 Medium M Av (6) 1 1d6 d8 Large L Sl (8) 1 1d8 d10 Shield Rush Shield Size Speed Melee Damage Knockdown** Reach Small S Base* 1 1d3 0 Medium M Base* 1 1d6 +1 Large L Base* 1 1d8 +3 Shields are type B weapons. * A shield rush is performed in the attacker's base initiative phase. ** The bonus is used during the opposed Strength check that takes place if the attack hits (see Chapter Two, page 46). If the character's Strength check succeeds, add the listed number to the roll before the two rolls are compared. For example Rikard uses his large shield to rush Jon. Rikard's Strength score is 16 and Jon's is 17. If Rikard hits, there is an opposed Strength roll to see if a knockdown occurs. Rikard rolls an 8, a success, Jon rolls a 10, also a success. Normally Jon would win the roll because he succeeded with a roll higher than his opponent's. Rikard's large shield, however, gives him a +3 to his check, so his roll is effectively an 11, which is high enough to win. Note that if Rikard had rolled a 16, he still would have succeeded with his Strength check and his effective score would be a 19 for purposes of resolving the opposed Strength check. If Rikard had rolled a 17 or higher, he would have failed his Strength check and would have fallen down himself. If you have additional errata, please send it to TSRJIM@aol.com. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++ Jim Butler, Editor/Designer, TSR, Inc. ++++++++++ =================== Email: TSRJim@aol.com================== ++Jim's opinion's only sporadically represent those of TSR+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++