Product listing

Written by Daniel Boese.

Note: I don't remember where I got this, but you might want to see if Frank Schober ([email protected]) has a WWW page.. Note2: There should be a 6th part, the recent 2nd. ed. AD&D boxes, but I have neither found it or bothered to write it yet. Volunteers...? :)


Section 2: New D&D Rules

New D&D Core Material


Dungeons & Dragons Game
D&D Rules Cyclopedia
Wrath of the Immortals Boxed Set
Champions of Mystara
The Classic Dungeons & Dragons Game

New D&D Accessories


Character and Monster Assortment Pack
AC1010: Poor Wizard's Almanac (for the year 1010 AC) AC1011: Poor Wizard's Almanac II (for the year 1011 AC) DDREF1: Character Record Sheets
DMR1: DM Screen
DMR2: Creature Catalog

Oooo--------------------------------------------------------oooO


Detailed Descriptions

Dungeons & Dragons Game
TSR No.: 1070
Status: Available
Price: $20.00

D&D Rules Cyclopedia
TSR No.: 1071
Status: Available
Compiled by: Aaron Allston
Year: 1991
Price: $24.95
Summary: This book replaces sets 1 through 4 (Basic through

      Master). Most of the rules, monsters, and treasures found
      within the boxed sets made it into this hardbound volume.
      Also included is an appendix giving an overview of Mystara
      (The Known World) and the Hollow World. Additional
      appendices include optional character classes (Gnome,
      demi-humans, and Mystic to 36th level), as well as an
      appendix on D&D to AD&D conversions.

Contributed by: Frank Schober ([email protected])

Wrath of the Immortals Boxed Set
TSR No.: 1082
Status: Just out of print
Author: Aaron Allston
Year: 1992
Price: $20.00
What you get: Two [??? page] books and two fold-out maps. Summary: The first book replaces the Immortal Rules (1986),

      updating the way Immortals are treated in the D&D game
      (their powers, hierarchy, interaction with mortals, etc.)
      and includes a section of Artifacts, as well as some new
      monsters. The second booklet, The "Immortal's Fury", is a
      campaign saga which redefines the World of Mystara over the
      years AC1004 to AC 1009.

Contributed by: Frank Schober ([email protected])

Champions of Mystara
TSR No.: 1094
Status: Just out of print
Setting: D&D, Mystara
Author: Ann Dupis
Year: 1993
Price: $20.00
What you get: Four maps, eight cardstock plates and three

booklets [??? pages]
Summary: Two maps are of select aread of Mystara and two are

      of the Princess Ark. The eight cardstock plates have
      various skyships detailed on them. The "Heroes of the
      Princess Ark" book summarizes the Dragon Magazine serial,
      "Voyage of the Princess Ark", and gives information about
      the skyship, its crew, and campaigns based on it. The
      Designer's Manual details information on Skyship Design,
      world creation, and the like. The Explorer's Manual details
      the area west of Daroking in a gazetteer style format.

Contributed by: Frank Schober ([email protected])

The Classic Dungeons & Dragons Game
TSR No.: 1106
Status: Available
Setting: D&D, Mystara
Year: 1994
Price: $20.00

Character and Monster Assortment Pack
TSR No.: 9363
Status: Just out of print
Year: 1992
Price: $8.95

Overview of the Poor Wizard's Almanacs: Each one of these covers one year in the world of Mystara. They contain an overview of the world, summarizing some descriptions of the planet itself, as well as a general overview of most kingdoms, countries, and territories discussed in other products. This overview gives notes on the size, population, currency, language, etc. of the region, as well as a brief description of the lands and some historical notes. In addition to these sections, there are sections detailing military forces, NPCs, and a day-by-day account of political, social and natural events occuring in Mystara (including the Hollow World) for the year of the Almanac. Each Almanac also contains a fold-out map of some part of Mystara.

AC1010: Poor Wizard's Almanac (for the year 1010 AC) TSR No.: 9372
Status: Just out of print
Setting: D&D, Mystara
Author: Aaron Allston
Year: 1992
Price: $9.95
What you get:
Summary: This is the first of the Almanac series, and covers

      events immediatley following the "Wrath of the Immortals"
      storyline. The map included shows the remains of the
      Alphatian Empire, following the "Wrath" adventure.

Contributed by: Frank Schober ([email protected])

AC1011: Poor Wizard's Almanac II (for the year 1011 AC) TSR No.: 9441
Status: Just out of print
Setting: D&D, Mystara
Author: Ann Dupis
Year: 1993
Price: $9.95
Summary: This is the second Almanac in the series. It covers

      the year AC 1011 on the Thyatian calendar, and includes
      several new sections.  Among these are sections on
      taxation, horoscopes, festivals, and a list of the
      prominent dead. The map included shows the Sea of Dread
      Region, including the Serpent Penninsula.

Contributed by: Frank Schober ([email protected])

DDREF1: Character Record Sheets
TSR No.: 9308
Status: Available
Setting:
Characters:
Authors:
Year:
Price: $8.95
What you get:
Summary:
New spells:
New magical items:
New creatures:
Notes:
Contributed by:

DMR1: DM Screen
TSR No.: 9437
Status: Available
Setting:
Characters:
Author: Teuwynn Woodruff
Year: 1993
Price: $8.95
What you get:
Summary: This is a screen for use with the D&D Rules Cyclopedia

      which includes charts and table useful to the DM. Also
      included is an adventure which brings characters from
      Thunder Rift (the setting designed for use with the newer
      D&D Game box (black, levels 1-5)) into the world of Mystara
      (specifically the Grand Duchy of Karameikos). Basically,
      it is a module which allows players and DMs to make the
      transition from the black box to the Rules Cyclopedia.

New spells:
New magical items:
New creatures:

Notes:
Contributed by: Frank Schober ([email protected])

DMR2: Creature Catalog
TSR No.: 9438
Status: Available
Setting:
Characters:
Revised by: John Nephew
Year: 1993
Price: $15.00
What you get:
Summary: This product lists, alphabetically, more than 150

      monsters for the D&D game. It replaces the earlier version
      of the Creature Catalog (AC9), and includes most of the
      monsters found in D&D modules, as well as some new ones.
      Included is a section on modifying monster encounters, as
      well as wilderness encounter tables and a complete D&D game
      master monster index, listing where each monster may be
      found.

New spells:
New magical items:
New creatures:
Notes: This is meant to replace AC9: Creature Catalog Contributed by: Frank Schober ([email protected])


Section 3: D&D Accessories

AC Series

AC1: Shady Dragon Inn
AC2: Combat Shield and Mini-Adventure
AC3: Dragon Tiles: The Kidnapping of Princess Arelina AC4: Book of Marvelous Magic
AC5: PC Character Sheets
AC6: Master PC Character Sheets
AC7: Master Player Screen
AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) AC9: Creature Catalogue
AC10: Bestiary of Dragons and Giants
AC11: The Book of Wonderous Inventions

Gazetteers

GAZ1: The Grand Duchy of Karameikos
GAZ2: The Emirates of Ylaruam
GAZ3: The Principalities of Glantri
GAZ4: The Kingdom of Ierendi
GAZ5: The Elves of Alfheim
GAZ6: The Dwarves of Rockhome
GAZ7: The Northern Reaches
GAZ8: The Five Shires
GAZ9: The Minrothad Guilds
GAZ10: The Orcs of Thar
GAZ11: Republic of Darokin
GAZ12: Golden Khan of Ethengar
GAZ13: Shadow Elves
GAZ14: Atruaghin Clans

Player Crucibles

PC1: Tall Tales of the Wee Folk
PC2: Top Ballista
PC3: The Sea People
PC4: Night Howlers

Maps

TM1: The Western Countries
TM2: The Eastern Countries

Novels

Penhaligon Trilogy 1: The Tainted Sword Penhaligon Trilogy 2: The Dragon's Tomb Penhaligon Trilogy 3: The Fall of Magic Dragonlord of Mystara
Dragonking of Mystara
Dark Knight of Karameikos

Dragon Quest

Dragon Quest Game
Oooo--------------------------------------------------------oooO

Detailed Descriptions

AC1: Shady Dragon Inn
TSR No.: 9100
Status: Out of print
Setting: D&D, Mystara
Author: Carl Smith
Year: 1983
Summary: This accessory is much like the old "Rogues Gallery".

      It lists, in separate sections, NPCs of each of the major
      character classes. It also has a special section with stats
      for the characters featured in Module XL1 (Strongheart and
      the other characters that appear in the animated Marvel
      Productions TV show and that are portrayed as the rulers
      of the Kingdom of Ierendi in Module X10). The final section
      includes ready-to-use NPC parties consisting of the NPCs
      in the earlier sections of the booklet. Each character has
      about a paragraph of background but this can easily be used
      as a starting point and built upon.

Contributed by: Jim S. ([email protected])

AC2: Combat Shield and Mini-Adventure
TSR No.: 9099
Status: Out of print
Setting: D&D, Mystara
Author: David Cook
Year: 1984
Summary: This includes a DM's screen and a mini-adventure

      "Treasure of the Hideous One" for character levels 4-7. The
      screen has all the necessary charts from the later Basic
      and Expert rules (the versions with the Larry Elmore
      covers) for the DM to use during play. The adventure is
      well-written and takes place in the D&D known world.

Contributed by: Jim S. ([email protected])

AC3: Dragon Tiles: The Kidnapping of Princess Arelina TSR No.: 9121
Status: Out of print
Authors: Garry Spiegle
Year: 1983
Summary: The "Dragon Tiles" consist of 51 3D figures

      (characters, creatures, wall, doors, etc.) and 2 heavy
      cardboard sheets of 84 2-sided "feature" tiles. There is
      also a DM mapping grid and the adventure. This is a product
      for people just learning to play the game.

Contributed by: Jim S. ([email protected])

AC4: Book of Marvelous Magic
TSR No.: 9116
Status: Out of print
Authors: Frank Metzner
Year: 1985
Summary: This book contains all of the miscellaneous magic

      items from the Basic, Expert and Companion sets, plus 500
      new items.  
  Notes: This product is labelled as being useful for both D&D
      and AD&D.

Contributed by: Steven M. Latour ([email protected])

AC5: PC Character Sheets
TSR No.: 9037
Status: Out of print

AC6: Master PC Character Sheets
TSR No.: ?9037
Status: Out of print

AC7: Master Player Screen
TSR No.: 9156
Status: Out of print
Author: Bruce Nesmith
Year: 1985
Summary: Included is a screen for characters which shows level

      advancement, ability progressions, and the like. Also
      included is a Master level adventure entitled "The Spindle
      of Heaven" which allows characters to possibly discover
      some knowledge about immortality.

Contributed by: Frank Schober ([email protected])

AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) TSR No.: 9145
Status: Out of print
Author: David "Zeb" Cook
Year: 1985
Summary: Similar to the real AC3, this accessory consists of

      3D figures, but with a wilderness theme rather than a
      dungeon-exploring theme as in the previous product. The
      sheets of 2-sided tiles feature trails, streams, creatures,
      etc., as well as a wilderness mapping grid. The adventure
      is for expert level players.

Notes: This was mislabelled as AC3.
Contributed by: Jim S. ([email protected])

AC9: Creature Catalogue
TSR No.: 9173
Status: Out of print
Compiled by: Graeme Morris et. al.
Year: 1986
Price: $12.00
Summary: This accessory describes monsters which appeared in

      previous D&D modules, as well as a few new ones. The
      monsters are listed according to type: Animals,
      Conjurations, Humaniods, Lowlife, Monsters and Undead.
      There are also indexes by habitat, type and alphabetical.

Contributed by: Frank Schober ([email protected])

AC10: Bestiary of Dragons and Giants
TSR No.: 9211
Status: Out of print
Author: Deborah Christian
Year: 1987
Summary: This accessory is comprised of a booklet containing

      14 small adventures featuring dragons and giants (7
      adventures for each) ranging from Basic to Master level
      play. All of the adventures are playable in one session.
      In addition, each adventure showcases a particular aspect
      of either dragon- or giantkind (which are not detailed in
      the D&D rulebook monster descriptions). Also included is
      a size comparison grid (on the inside cover) which depicts
      a normal human alongside all of the varieties of dragons
      and giants. As well, there is a cut and paste sliding
      reference card to help the DM come up with appropriate
      spells for dragons of all types within seconds.

Contributed by: Jim S. ([email protected])

AC11: The Book of Wonderous Inventions TSR No.: 9220
Status: Just out of print
Compiled by: Bruce Heard
Year: 1987
Price: $8.95
Summary: A variety of oddball inventions are described for

      several game worlds.  Included are a few pages in the back
      which contains additional information on "Creating Spells
      and Magic Items".

Notes: The product labels itself as being for D&D and AD&D. Contributed by: Frank Schober ([email protected])

Overview of the Gazetteers of Mystara: Each of these products includes information on the history, politics, geography, flora and fauna, and society of the region it covers. Also included are adventure notes, some NPCs, rules for creating characters from the area, as well as some notes detailing what others know and/or think of the area. Included with each is a large fold-out map showing the region in an 8 mile/hex format. Also on these maps are city layouts and the like, as space permits. The following descriptions highlight things unique to each particular gazette.

GAZ1: The Grand Duchy of Karameikos
TSR No.: 9193
Status: Out of print
Setting: D&D, Mystara
Price: $10.00

GAZ2: The Emirates of Ylaruam
TSR No.: 9194
Status: Just out of print
Setting: D&D, Mystara
Year: $7.95

GAZ3: The Principalities of Glantri
TSR No.: 9208
Status: Out of print
Setting: D&D, Mystara
Author: Bruce Heard
Year: 1987
Price: $8.95
Summary: Seven secret crafts (for wizards) are described, and

the power of the Radiance is introduced. Contributed by: Frank Schober ([email protected])

GAZ4: The Kingdom of Ierendi
TSR No.: 9215
Status: Just out of print
Setting: D&D, Mystara
Author: Anne Gray McCready
Year: 1987
Price: $7.95
Summary: Included here are some naval encounters, and

information on the navies of the known world. Contributed by: Frank Schober ([email protected])

GAZ5: The Elves of Alfheim
TSR No.: 9223
Status: Out of print
Setting: D&D, Mystara
Author: Steve Perrin
Year: 1988
Price: $8.95
Summary: Elves are allowed to continue beyond the 10th level

      of magical ability if they remain in Alfheim, but they
      forsake the combat abilities they would normally gain (as
      these are learned from living with humans). Several new
      spells for use by elves are included.

Contributed by: Frank Schober ([email protected])

GAZ6: The Dwarves of Rockhome
TSR No.: 9227
Status: Just out of print
Setting: D&D, Mystara
Author: Aaron Allston
Year: 1988
Price: $8.95
Summary: The class of Dwarven Cleric is introduced. Contributed by: Frank Schober ([email protected])

GAZ7: The Northern Reaches
TSR No.: 9230
Status: Just out of print
Setting: D&D, Mystara
Author: Ken Rolston
Year: 1988
Price: $8.95
Summary: This product describes the three viking style

      territories: Kingdom of Ostland, Kingdom of Vestland, and
      the Soderfjord Jarldoms. Included is a small rune-magic
      system, and some 3D cutouts for building a viking village.

Contributed by: Frank Schober ([email protected])

GAZ8: The Five Shires
TSR No.: 9232
Status: Out of print
Setting: D&D, Mystara
Author: Ed Greenwood
Year: 1988
Price: $8.95
Summary: Halflings (Hin) are able to advance beyond the level

      limitations if they enter the new class of "Master" (a
      halfling druid, in many respects). Some new spells
      included.

Contributed by: Frank Schober ([email protected])

GAZ9: The Minrothad Guilds
TSR No.: 9236
Status: Out of print
Setting: D&D, Mystara
Authors: Deborah Christian & Kim Eastland Year: 1988
Summary: Information on overseas trade in the Known World is

      given, including a chart which details what is bought and
      sold at many major port cities. It is possible to become
      a "Merchant Prince" (sea-going merchants with their own
      brand of spells, which are described herein).

Contributed by: Frank Schober ([email protected])

GAZ10: The Orcs of Thar
TSR No.: 9241
Status: Just out of print
Setting: D&D, Mystara
Author: Bruce Heard
Year: 1988
Price: $9.95
Summary: Rules for playing humanoid characters are given as

      well as rules for piecemeal armour, including a discussion
      of the quality of armour and weapons for use with humanoid
      characters.  Also included is the Orc-Wars board game which
      appeared previously in Dragon Magazine.

Contributed by: Frank Schober ([email protected])

GAZ11: Republic of Darokin
TSR No.: 9250
Status: Just out of print
Setting: D&D, Mystara
Author: Scott Haring
Year: 1989
Price: $9.95
Summary: Overland trade routes are detailed, as well as the

      ability to become a "Merchant" (complete with spells useful
      to Merchants). Also included are several cut-outs which
      form a 3D merchant caravan.

Contributed by: Frank Schober ([email protected])

GAZ12: Golden Khan of Ethengar
TSR No.: 9246
Status: Just out of print
Setting: D&D, Mystara
Author: Jim Bambra
Year: 1989
Price: $9.95
Summary: It is now possible for characters which live in

      Ethengar to become "Shamans", a new character class,
      complete with its own list of spells and spellcasting
      ability.

Contributed by: Frank Schober ([email protected])

GAZ13: Shadow Elves
TSR No.: 9287
Status: Just out of print
Setting: D&D, Mystara
Authors: Carl Sargent & Gary Thomas
Year: 1990
Price: $9.95
Summary: A magical spell casting system which relies on the

      power of the Radiance is given, as are some new spells for
      use with Shadow Elf characters.

Contributed by: Frank Schober ([email protected])

GAZ14: Atruaghin Clans
TSR No.: 9306
Status: Out of print
Setting: D&D, Mystara
Price: $10.95

Overview of the Player Crucibles: Each of these supplements gives rules for generating characters which are from non-standard races. These rules are largely derived from GAZ10: Orcs of Thar, where they were first developed. Also included is a discussion of the habitat in which these creatures live. All but the first Crucible include a fold-out map.

PC1: Tall Tales of the Wee Folk
TSR No.: 9254
Status: Out of print
Author: John Nephew
Year: 1989
Price: $9.95
Summary: Included are rules for generating Brownies, Centaurs,

      Dryads, Fauns, Hsiao, Leprechauns, Pixies, Pookas, Sidhes,
      Sprites, Treants, Wood Imps, and Woodrakes. The Dreamland
      is described to some extent.

Contributed by: Frank Schober ([email protected])

PC2: Top Ballista
TSR No.: 9255
Status: Just out of print
Authors: Carl Sargent
Year: 1989
Price: $9.95
Summary: Included are rules for generating Faenare, Gnomes,

      Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi.
      The flying city of Serraine is described in some detail
      (the full colour map included depicts this city).

Contributed by: Frank Schober ([email protected])

PC3: The Sea People
TSR No.: 9277
Status: Just out of print
Author: Jim Bambra
Year: 1990
Price: $9.95
Summary: Included are rules for Aquatic Elves, Knas, Koprus,

      Merrows, Nixies, Sea Giants, Shark-Kin, and Tritons. The
      fold-out map shows the underwater terrain of the seas
      surrounding Ierendi and Minrothad. This area is also
      described within the text.

Contributed by: Frank Schober ([email protected])

PC4: Night Howlers
TSR No.: 9368
Status: Just out of print
Authors: Ann Dupuis
Year: 1992
Price: $10.95
Summary: Included are rules for lycanthropes (Bats, Bears,

      Boars, Foxes, Rats, Seals, Sharks, Tigers, Wolves, and the
      Devil Swine), as well as some guidelines for creating other
      types. Characters stricken with lycanthropy have two
      classes (their original class and that of the were-type
      corresponding to them). With experience, they can learn to
      control their changes, etc. Also inlcuded is a campaign
      section detailing the creation of a werewolf principality
      in Glantri called Morlay-Malinbois. A map of this area (at
      1 mile/hex) is included.

Contributed by: Frank Schober ([email protected])

Overview of the Trail Maps: These are large 36"x 57" maps showing the Known World in the 8 mile/hex stule of the various Gazetteers.

TM1: The Western Countries
Status: Out of print
Year: 1989
Summary: Included around the edges of the map are charts

      detailing weather generation, trail conditions, some
      astrology tidbits, as well as other tables. The map extends
      from Glantri and Darokin in the West to Rockhome in the
      East, and from Ethengar in the North to Ierendi and
      Minrothad in the South. Note that the Atruaghin Clans are
      not depicted (since that Gazetteer had not yet been
      published).

Contributed by: Frank Schober ([email protected])

TM2: The Eastern Countries
Status: Out of print
Year: 1989
Summary: Included around the edges of the map are notes on

      travelling costs, exchange rates, universities, and some
      geopolitical information (from a Thyatian viewpoint). This
      map lies directly beside its predecessor and extends onto
      parts of the Isle of Dawn in the east.

Contributed by: Frank Schober ([email protected])

Penhaligon Trilogy 1: The Tainted Sword TSR No.: 8035
Status: Available
Year: 1992
Price: $4.95

Penhaligon Trilogy 2: The Dragon's Tomb TSR No.: 8036
Status: Available
Year: 1993
Price: $4.95

Penhaligon Trilogy 3: The Fall of Magic TSR No.: 8037
Status: Available
Year: 1993
Price: $4.95

Dragonlord of Mystara
Status: Available
Setting: Glantri, circa 500 AC
Author: Thorarinn Gunnarsson
Year: 1995

Dragonking of Mystara
TSR No.: 2514
Status: Available
Setting: Glantri, circa 500 AC
Author: Thorarinn Gunnarsson
Year: 1995
Price: $5.99

Dark Knight of Karameikos
TSR No.: 2518
Status: Available
Setting: Karameikos,
Author: Timothy Brown
Year: 1995
Price: $5.99

Dragon Quest Game
TSR No.: 1100
Status: Available
Price: $22.95

--
Daniel Boese [email protected]

From [email protected] Thu Jan 11 10:01:10 1996 Return-Path: [email protected]
Received: from moray.ucc.gu.uwa.edu.au/ (moray.ucc.gu.uwa.edu.au/ [130.95.100.9]) by marlin.ucc.gu.uwa.edu.au/ (8.6.12/8.6.11) with ESMTP id KAA28682 for <[email protected]>; Thu, 11 Jan 1996 10:01:10 +0800 Received: from lists.io.com/ (lists.io.com/ [199.170.88.15]) by moray.ucc.gu.uwa.edu.au/ (8.6.12/8.6.11) with ESMTP id JAA14759 for <[email protected]>; Thu, 11 Jan 1996 09:54:05 +0800 Received: (from root@localhost) by lists.io.com/ (8.6.12/8.6.12) id TAA18178 for mystara-l-outgoing; Wed, 10 Jan 1996 19:52:11 -0600 Received: from deliverator.io.com/ (deliverator.io.com/ [199.170.88.17]) by lists.io.com/ (8.6.12/8.6.12) with ESMTP id TAA18173 for <[email protected]>; Wed, 10 Jan 1996 19:52:04 -0600 Received: from freenet.npiec.on.ca/ (freenet.npiec.on.ca/ [205.211.3.2]) by deliverator.io.com/ (8.7.2/8.7.2) with SMTP id TAA19570 for <[email protected]>; Wed, 10 Jan 1996 19:52:13 -0600 (CST) Received: by freenet.npiec.on.ca/ (931110.SGI/931108.SGI.ANONFTP)

for [email protected] id AA18402; Wed, 10 Jan 96 20:48:25 -0500 Date: Wed, 10 Jan 1996 20:48:24 -0500 (EST) From: Daniel Boese <[email protected]> Subject: [Mystara] Mystara Product List 2/5 To: Mystara Mailing List <[email protected]> In-Reply-To: <Pine.3.89.9601102049.A16934-0100000@freenet> Message-Id: <Pine.3.89.9601102043.A17906-0100000@freenet> Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: [email protected]
Precedence: bulk
Reply-To: [email protected]
Status: O


Section 1: Original D&D Rules

Original D&D Core Material


Original D&D Three Volume Boxed Set
D&D Supplement I: Greyhawk
D&D Supplement II: Blackmoor
D&D Supplement III: Eldritch Wizardry
D&D Supplement IV: Gods, Demigods, Heroes D&D Basic Rules Boxed Set (1978 Version) D&D Basic Rules Boxed Set (1983 Version, 4th Edition) D&D Expert Rules Boxed Set (1980 Version) D&D Expert Rules Boxed Set (1983 Version) D&D Companion Rules Boxed Set
D&D Master Rules Boxed Set
D&D Immortal Rules Boxed Set

Original D&D Accessories


Monster and Treasure Assortment, Set One (Levels One to Three) Monster and Treasure Assortment, Set Two (Levels Four to Six) Monster and Treasure Assortment, Set Three (Levels Seven to Nine)

Dungeon Geomorphs, Set One (Basic Dungeon) Dungeon Geomorphs, Set Two (Caves & Caverns) Dungeon Geomorphs, Set Three (Lower Dungeon) Outdoor Geomorphs, Set One (Walled City)

Oooo--------------------------------------------------------oooO


Detailed Descriptions

[Editor's Note: I'd love some more information on the different editions of the Basic and Expert sets. If anyone has any information that might be helpful, please contact me.]

Original D&D Three Volume Boxed Set
TSR No.: 2002
Status: Out of print
Setting: D&D
Authors: Gygax & Arneson
Year: 1974
Price: $10.00
What you get: Three books: "Men and Magic", "Monsters and

Treasures" and "The Underworld and Wilderness". Notes: ?Possibly more than one printing. ?Was released three

      times in the original white box and twice in "collector's
      edition" versions, which were brown. [I'm not sure if these
      later versions are the "Basic Sets" listed below. If
      anybody knows more about early D&D products than I do (not
      difficult) please help me out. - Ed.]

D&D Supplement I: Greyhawk
TSR No.: 2003
Status: Out of print
Setting: D&D, Greyhawk (!)

D&D Supplement II: Blackmoor
TSR No.: 2004
Status: Out of print
Setting: D&D, Blackmoor

D&D Supplement III: Eldritch Wizardry
TSR No.: 2005
Status: Out of print
Setting: D&D

D&D Supplement IV: Gods, Demigods, Heroes TSR No.: 2006
Status: Out of print
Setting: D&D

D&D Basic Rules Boxed Set (1978 Version) TSR No.: 1001
Status: Out of print
Editor: Tom Moldvay
Year: 1978
Summary: This is one of the earliest incarnations of the game.

      It has a section on PC classes, followed by 1st and 2nd
      level magic-user spells and 1st level cleric spells. Also
      included are sections regarding the adventure, the
      encounter, a monster list, a treasure list, information for
      the DM, and a small section called "inspirational game
      material", where TSR formally acknowledge all of the source
      material they never mentioned again.

Contributed by: Jim S. ([email protected])

D&D Basic Rules Boxed Set (1983 Version, 4th Edition) TSR No.: 1001
Status: Out of print
Design: Frank Metzner
Year: 1983
Summary: The contents of this boxed set include a Player's

      Book, a DM's Book, and a set of dice. The Player's Book
      includes beginning information on all character classes for
      levels 1-3, and includes a solo adventure which helps in
      learning some of the game mechanics. The DM's Book contains
      information for a DM on how to run an adventure (and gives
      a small adventure to begin with), as well as monster and
      treasure lists. There is also a section on designing your
      own adventure.

Contributed by: Frank Schober ([email protected])

D&D Expert Rules Boxed Set (1980 Version) TSR No.: 1012
Status: Out of print
Design: Dave Cook with Steven Marsh
Year: 1980
What you get: 64 page book [And? What else? - Ed.] Summary: The rule book in this box details character

      advancement from level 4 to 14 for all classes (note that
      dwarves, elves and halflings are limited to levels 12, 10,
      and 8 respectively).  Magical spells for clerics are
      presented up through 5th level, and for magic-users and
      elves through 6th level (reversible spells are now
      possible). The rule book gives information on wilderness
      adventuring, waterborne adventuring, and aerial combat, as
      well as adding several pieces of new equipment, many more
      monsters and larger magical item tables (with item
      descriptions). By the time characters are at 14th level,
      they have excellent abilities (thieving and clerical). Also
      included is the module "X1: Isle of Dread", and a set of
      polyhedron "Dragon" dice.
  Notes: This version of the D&D rules is incompatible (as
      regards some thief abilities, spell advancement, and saving
      throws) with the Companion and Master sets which were
      produced for the next edition.

Contributed by: Frank Schober ([email protected])

D&D Expert Rules Boxed Set (1983 Version) TSR No.: 1012
Status: Out of print
Design: Frank Metzner
Year: 1983
What you get: A [??? page] rule book, module X1 and a set of

dice.
Summary: This boxed set contains a single rule book which

      presents information similar to the previous Expert Sets,
      but with a few modifications which make it compatible with
      the Companion and Master sets which follow.

Contributed by: Frank Schober ([email protected])

D&D Companion Rules Boxed Set
TSR No.: 1013
Status: Out of print
Design: Frank Metzner
Year: 1984
What you get: A [??? page] Player's Companion book and a [???

page] DM's Companion book.
Summary: The Player's Companion book includes rules for

      advancing characters from 15th to 25th level of play. Also
      included are rules for wrestling, unarmed combat and
      several new types of weapons and armor. The ability to
      become a Knight, Paladin or Avenger (if a Fighter), or a
      Druid (if a Neutral Cleric), are included. Also discussed
      is the choice of land-owner versus wanderer for each class.
      The idea of Attack Ranks for demi-humans (which improves
      combat abilities for them) is introduced. The DM's
      Companion book includes information on Dominions, mass
      combat (the War Machine) and some planar information, as
      well as new monsters and treasure. A large scale map of the
      continent of Brun is drawn on the inside of one of the
      covers.

Contributed by: Frank Schober ([email protected])

D&D Master Rules Boxed Set
TSR No.: 1021
Status: Out of print
Design: Frank Metzner
Year: 1985
What you get: A [??? page] Master Player's book and a [???

page] Master DM's book.
Summary: The Player's book gives information for charcter

      advancement through 36th level. In addition, weapon
      masteries, some weapon descriptions and the mechanics of
      sieges are described. The DM's book includes procedures for
      powerful "Touch Dispels", introduces an optional character
      class -- the Mystic, discusses the various paths to
      immortality, adds additional monsters to the game. It also
      includes a large section on Artifacts and Artifact
      creation.  A large scale world map showing various large
      empires, kingdoms, and the like is included. (Much of this
      is misinformation, as it is later redefined with the
      Gazetteer series.)

Contributed by: Frank Schober ([email protected])

D&D Immortal Rules Boxed Set
TSR No.: 1017
Status: Just out of print
Design: Frank Metzner
Year: 1986
Price: $15.00
What you get: A [??? page] Immortal Player's Guide and a [???

page] Immortal DM's Guide.
Summary: The Player's Guide gives information on rules and

      advancement for immortal level characters, as well as
      information on detailing a "Home Plane", and the creation
      of physical bodies. The DM's Guide gives various
      information pertaining to planes (sizes, dimensions, etc.)
      as well as new monsters and game procedures for the various
      types of campaigns possible (i.e. Immortal only,
      Immortal-Mortal, etc.). Most known spells and spell effects
      are given power ratings and home spheres (Matter, Energy,
      Time, Thought, Entropy), which is required for Immortal
      level magic.

Contributed by: Frank Schober ([email protected])

Monster and Treasure Assortment, Set One (Levels One to Three) Status: Out of print

Monster and Treasure Assortment, Set Two (Levels Four to Six) Status: Out of print

Monster and Treasure Assortment, Set Three (Levels Seven to Nine) Status: Out of print

Dungeon Geomorphs, Set One (Basic Dungeon) Status: Out of print

Dungeon Geomorphs, Set Two (Caves & Caverns) Status: Out of print

Dungeon Geomorphs, Set Three (Lower Dungeon) Status: Out of print

Outdoor Geomorphs, Set One (Walled City) Status: Out of print


Section 3: D&D Accessories

AC Series

AC1: Shady Dragon Inn
AC2: Combat Shield and Mini-Adventure
AC3: Dragon Tiles: The Kidnapping of Princess Arelina AC4: Book of Marvelous Magic
AC5: PC Character Sheets
AC6: Master PC Character Sheets
AC7: Master Player Screen
AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) AC9: Creature Catalogue
AC10: Bestiary of Dragons and Giants
AC11: The Book of Wonderous Inventions

Gazetteers

GAZ1: The Grand Duchy of Karameikos
GAZ2: The Emirates of Ylaruam
GAZ3: The Principalities of Glantri
GAZ4: The Kingdom of Ierendi
GAZ5: The Elves of Alfheim
GAZ6: The Dwarves of Rockhome
GAZ7: The Northern Reaches
GAZ8: The Five Shires
GAZ9: The Minrothad Guilds
GAZ10: The Orcs of Thar
GAZ11: Republic of Darokin
GAZ12: Golden Khan of Ethengar
GAZ13: Shadow Elves
GAZ14: Atruaghin Clans

Player Crucibles

PC1: Tall Tales of the Wee Folk
PC2: Top Ballista
PC3: The Sea People
PC4: Night Howlers

Maps

TM1: The Western Countries
TM2: The Eastern Countries

Novels

Penhaligon Trilogy 1: The Tainted Sword Penhaligon Trilogy 2: The Dragon's Tomb Penhaligon Trilogy 3: The Fall of Magic Dragonlord of Mystara
Dragonking of Mystara
Dark Knight of Karameikos

Dragon Quest

Dragon Quest Game
Oooo--------------------------------------------------------oooO

Detailed Descriptions

AC1: Shady Dragon Inn
TSR No.: 9100
Status: Out of print
Setting: D&D, Mystara
Author: Carl Smith
Year: 1983
Summary: This accessory is much like the old "Rogues Gallery".

      It lists, in separate sections, NPCs of each of the major
      character classes. It also has a special section with stats
      for the characters featured in Module XL1 (Strongheart and
      the other characters that appear in the animated Marvel
      Productions TV show and that are portrayed as the rulers
      of the Kingdom of Ierendi in Module X10). The final section
      includes ready-to-use NPC parties consisting of the NPCs
      in the earlier sections of the booklet. Each character has
      about a paragraph of background but this can easily be used
      as a starting point and built upon.

Contributed by: Jim S. ([email protected])

AC2: Combat Shield and Mini-Adventure
TSR No.: 9099
Status: Out of print
Setting: D&D, Mystara
Author: David Cook
Year: 1984
Summary: This includes a DM's screen and a mini-adventure

      "Treasure of the Hideous One" for character levels 4-7. The
      screen has all the necessary charts from the later Basic
      and Expert rules (the versions with the Larry Elmore
      covers) for the DM to use during play. The adventure is
      well-written and takes place in the D&D known world.

Contributed by: Jim S. ([email protected])

AC3: Dragon Tiles: The Kidnapping of Princess Arelina TSR No.: 9121
Status: Out of print
Authors: Garry Spiegle
Year: 1983
Summary: The "Dragon Tiles" consist of 51 3D figures

      (characters, creatures, wall, doors, etc.) and 2 heavy
      cardboard sheets of 84 2-sided "feature" tiles. There is
      also a DM mapping grid and the adventure. This is a product
      for people just learning to play the game.

Contributed by: Jim S. ([email protected])

AC4: Book of Marvelous Magic
TSR No.: 9116
Status: Out of print
Authors: Frank Metzner
Year: 1985
Summary: This book contains all of the miscellaneous magic

      items from the Basic, Expert and Companion sets, plus 500
      new items.  
  Notes: This product is labelled as being useful for both D&D
      and AD&D.

Contributed by: Steven M. Latour ([email protected])

AC5: PC Character Sheets
TSR No.: 9037
Status: Out of print

AC6: Master PC Character Sheets
TSR No.: ?9037
Status: Out of print

AC7: Master Player Screen
TSR No.: 9156
Status: Out of print
Author: Bruce Nesmith
Year: 1985
Summary: Included is a screen for characters which shows level

      advancement, ability progressions, and the like. Also
      included is a Master level adventure entitled "The Spindle
      of Heaven" which allows characters to possibly discover
      some knowledge about immortality.

Contributed by: Frank Schober ([email protected])

AC8: Dragon Tiles: Revenge of Rusak (Labelled AC3) TSR No.: 9145
Status: Out of print
Author: David "Zeb" Cook
Year: 1985
Summary: Similar to the real AC3, this accessory consists of

      3D figures, but with a wilderness theme rather than a
      dungeon-exploring theme as in the previous product. The
      sheets of 2-sided tiles feature trails, streams, creatures,
      etc., as well as a wilderness mapping grid. The adventure
      is for expert level players.

Notes: This was mislabelled as AC3.
Contributed by: Jim S. ([email protected])

AC9: Creature Catalogue
TSR No.: 9173
Status: Out of print
Compiled by: Graeme Morris et. al.
Year: 1986
Price: $12.00
Summary: This accessory describes monsters which appeared in

      previous D&D modules, as well as a few new ones. The
      monsters are listed according to type: Animals,
      Conjurations, Humaniods, Lowlife, Monsters and Undead.
      There are also indexes by habitat, type and alphabetical.

Contributed by: Frank Schober ([email protected])

AC10: Bestiary of Dragons and Giants
TSR No.: 9211
Status: Out of print
Author: Deborah Christian
Year: 1987
Summary: This accessory is comprised of a booklet containing

      14 small adventures featuring dragons and giants (7
      adventures for each) ranging from Basic to Master level
      play. All of the adventures are playable in one session.
      In addition, each adventure showcases a particular aspect
      of either dragon- or giantkind (which are not detailed in
      the D&D rulebook monster descriptions). Also included is
      a size comparison grid (on the inside cover) which depicts
      a normal human alongside all of the varieties of dragons
      and giants. As well, there is a cut and paste sliding
      reference card to help the DM come up with appropriate
      spells for dragons of all types within seconds.

Contributed by: Jim S. ([email protected])

AC11: The Book of Wonderous Inventions TSR No.: 9220
Status: Just out of print
Compiled by: Bruce Heard
Year: 1987
Price: $8.95
Summary: A variety of oddball inventions are described for

      several game worlds.  Included are a few pages in the back
      which contains additional information on "Creating Spells
      and Magic Items".

Notes: The product labels itself as being for D&D and AD&D. Contributed by: Frank Schober ([email protected])

Overview of the Gazetteers of Mystara: Each of these products includes information on the history, politics, geography, flora and fauna, and society of the region it covers. Also included are adventure notes, some NPCs, rules for creating characters from the area, as well as some notes detailing what others know and/or think of the area. Included with each is a large fold-out map showing the region in an 8 mile/hex format. Also on these maps are city layouts and the like, as space permits. The following descriptions highlight things unique to each particular gazette.

GAZ1: The Grand Duchy of Karameikos
TSR No.: 9193
Status: Out of print
Setting: D&D, Mystara
Price: $10.00

GAZ2: The Emirates of Ylaruam
TSR No.: 9194
Status: Just out of print
Setting: D&D, Mystara
Year: $7.95

GAZ3: The Principalities of Glantri
TSR No.: 9208
Status: Out of print
Setting: D&D, Mystara
Author: Bruce Heard
Year: 1987
Price: $8.95
Summary: Seven secret crafts (for wizards) are described, and

the power of the Radiance is introduced. Contributed by: Frank Schober ([email protected])

GAZ4: The Kingdom of Ierendi
TSR No.: 9215
Status: Just out of print
Setting: D&D, Mystara
Author: Anne Gray McCready
Year: 1987
Price: $7.95
Summary: Included here are some naval encounters, and

information on the navies of the known world. Contributed by: Frank Schober ([email protected])

GAZ5: The Elves of Alfheim
TSR No.: 9223
Status: Out of print
Setting: D&D, Mystara
Author: Steve Perrin
Year: 1988
Price: $8.95
Summary: Elves are allowed to continue beyond the 10th level

      of magical ability if they remain in Alfheim, but they
      forsake the combat abilities they would normally gain (as
      these are learned from living with humans). Several new
      spells for use by elves are included.

Contributed by: Frank Schober ([email protected])

GAZ6: The Dwarves of Rockhome
TSR No.: 9227
Status: Just out of print
Setting: D&D, Mystara
Author: Aaron Allston
Year: 1988
Price: $8.95
Summary: The class of Dwarven Cleric is introduced. Contributed by: Frank Schober ([email protected])

GAZ7: The Northern Reaches
TSR No.: 9230
Status: Just out of print
Setting: D&D, Mystara
Author: Ken Rolston
Year: 1988
Price: $8.95
Summary: This product describes the three viking style

      territories: Kingdom of Ostland, Kingdom of Vestland, and
      the Soderfjord Jarldoms. Included is a small rune-magic
      system, and some 3D cutouts for building a viking village.

Contributed by: Frank Schober ([email protected])

GAZ8: The Five Shires
TSR No.: 9232
Status: Out of print
Setting: D&D, Mystara
Author: Ed Greenwood
Year: 1988
Price: $8.95
Summary: Halflings (Hin) are able to advance beyond the level

      limitations if they enter the new class of "Master" (a
      halfling druid, in many respects). Some new spells
      included.

Contributed by: Frank Schober ([email protected])

GAZ9: The Minrothad Guilds
TSR No.: 9236
Status: Out of print
Setting: D&D, Mystara
Authors: Deborah Christian & Kim Eastland Year: 1988
Summary: Information on overseas trade in the Known World is

      given, including a chart which details what is bought and
      sold at many major port cities. It is possible to become
      a "Merchant Prince" (sea-going merchants with their own
      brand of spells, which are described herein).

Contributed by: Frank Schober ([email protected])

GAZ10: The Orcs of Thar
TSR No.: 9241
Status: Just out of print
Setting: D&D, Mystara
Author: Bruce Heard
Year: 1988
Price: $9.95
Summary: Rules for playing humanoid characters are given as

      well as rules for piecemeal armour, including a discussion
      of the quality of armour and weapons for use with humanoid
      characters.  Also included is the Orc-Wars board game which
      appeared previously in Dragon Magazine.

Contributed by: Frank Schober ([email protected])

GAZ11: Republic of Darokin
TSR No.: 9250
Status: Just out of print
Setting: D&D, Mystara
Author: Scott Haring
Year: 1989
Price: $9.95
Summary: Overland trade routes are detailed, as well as the

      ability to become a "Merchant" (complete with spells useful
      to Merchants). Also included are several cut-outs which
      form a 3D merchant caravan.

Contributed by: Frank Schober ([email protected])

GAZ12: Golden Khan of Ethengar
TSR No.: 9246
Status: Just out of print
Setting: D&D, Mystara
Author: Jim Bambra
Year: 1989
Price: $9.95
Summary: It is now possible for characters which live in

      Ethengar to become "Shamans", a new character class,
      complete with its own list of spells and spellcasting
      ability.

Contributed by: Frank Schober ([email protected])

GAZ13: Shadow Elves
TSR No.: 9287
Status: Just out of print
Setting: D&D, Mystara
Authors: Carl Sargent & Gary Thomas
Year: 1990
Price: $9.95
Summary: A magical spell casting system which relies on the

      power of the Radiance is given, as are some new spells for
      use with Shadow Elf characters.

Contributed by: Frank Schober ([email protected])

GAZ14: Atruaghin Clans
TSR No.: 9306
Status: Out of print
Setting: D&D, Mystara
Price: $10.95

Overview of the Player Crucibles: Each of these supplements gives rules for generating characters which are from non-standard races. These rules are largely derived from GAZ10: Orcs of Thar, where they were first developed. Also included is a discussion of the habitat in which these creatures live. All but the first Crucible include a fold-out map.

PC1: Tall Tales of the Wee Folk
TSR No.: 9254
Status: Out of print
Author: John Nephew
Year: 1989
Price: $9.95
Summary: Included are rules for generating Brownies, Centaurs,

      Dryads, Fauns, Hsiao, Leprechauns, Pixies, Pookas, Sidhes,
      Sprites, Treants, Wood Imps, and Woodrakes. The Dreamland
      is described to some extent.

Contributed by: Frank Schober ([email protected])

PC2: Top Ballista
TSR No.: 9255
Status: Just out of print
Authors: Carl Sargent
Year: 1989
Price: $9.95
Summary: Included are rules for generating Faenare, Gnomes,

      Gremlins, Harpies, Nagpas, Pegataurs, Sphinxes, and Tabi.
      The flying city of Serraine is described in some detail
      (the full colour map included depicts this city).

Contributed by: Frank Schober ([email protected])

PC3: The Sea People
TSR No.: 9277
Status: Just out of print
Author: Jim Bambra
Year: 1990
Price: $9.95
Summary: Included are rules for Aquatic Elves, Knas, Koprus,

      Merrows, Nixies, Sea Giants, Shark-Kin, and Tritons. The
      fold-out map shows the underwater terrain of the seas
      surrounding Ierendi and Minrothad. This area is also
      described within the text.

Contributed by: Frank Schober ([email protected])

PC4: Night Howlers
TSR No.: 9368
Status: Just out of print
Authors: Ann Dupuis
Year: 1992
Price: $10.95
Summary: Included are rules for lycanthropes (Bats, Bears,

      Boars, Foxes, Rats, Seals, Sharks, Tigers, Wolves, and the
      Devil Swine), as well as some guidelines for creating other
      types. Characters stricken with lycanthropy have two
      classes (their original class and that of the were-type
      corresponding to them). With experience, they can learn to
      control their changes, etc. Also inlcuded is a campaign
      section detailing the creation of a werewolf principality
      in Glantri called Morlay-Malinbois. A map of this area (at
      1 mile/hex) is included.

Contributed by: Frank Schober ([email protected])

Overview of the Trail Maps: These are large 36"x 57" maps showing the Known World in the 8 mile/hex stule of the various Gazetteers.

TM1: The Western Countries
Status: Out of print
Year: 1989
Summary: Included around the edges of the map are charts

      detailing weather generation, trail conditions, some
      astrology tidbits, as well as other tables. The map extends
      from Glantri and Darokin in the West to Rockhome in the
      East, and from Ethengar in the North to Ierendi and
      Minrothad in the South. Note that the Atruaghin Clans are
      not depicted (since that Gazetteer had not yet been
      published).

Contributed by: Frank Schober ([email protected])

TM2: The Eastern Countries
Status: Out of print
Year: 1989
Summary: Included around the edges of the map are notes on

      travelling costs, exchange rates, universities, and some
      geopolitical information (from a Thyatian viewpoint). This
      map lies directly beside its predecessor and extends onto
      parts of the Isle of Dawn in the east.

Contributed by: Frank Schober ([email protected])

Penhaligon Trilogy 1: The Tainted Sword TSR No.: 8035
Status: Available
Year: 1992
Price: $4.95

Penhaligon Trilogy 2: The Dragon's Tomb TSR No.: 8036
Status: Available
Year: 1993
Price: $4.95

Penhaligon Trilogy 3: The Fall of Magic TSR No.: 8037
Status: Available
Year: 1993
Price: $4.95

Dragonlord of Mystara
Status: Available
Setting: Glantri, circa 500 AC
Author: Thorarinn Gunnarsson
Year: 1995

Dragonking of Mystara
TSR No.: 2514
Status: Available
Setting: Glantri, circa 500 AC
Author: Thorarinn Gunnarsson
Year: 1995
Price: $5.99

Dark Knight of Karameikos
TSR No.: 2518
Status: Available
Setting: Karameikos,
Author: Timothy Brown
Year: 1995
Price: $5.99

Dragon Quest Game
TSR No.: 1100
Status: Available
Price: $22.95


Section 4: D&D Modules

Basic D&D Modules


B1: In Search of the Unknown
B2: Keep on the Borderlands
B3: Palace of the Silver Princess
B4: Lost City
B5: Horror on the Hill
B6: Veiled Society
B7: Rahasia
B8: Journey to the Rock
B9: Castle Caldwell & Beyond
B10: Night's Dark Terror
B11: King's Festival
B12: Queen's Harvest
B1-9: In Search of Adventure

Expert D&D Modules


X1: Isle of Dread
X2: Castle Amber (Chateau d'Amberville) X3: Curse of Xanathon
X4: Master of the Desert Nomads
X5: Temple of Death
X6: Quagmire!
X7: War Rafts of Kron
X8: Drums on Fire Mountain
X9: Savage Coast
X10: Red Arrow, Black Shield
X11: Saga of the Shadow Lord
X12: Skarda's Mirror
X13: Crown of Ancient Glory

Companion D&D Modules


CM1: Test of the Warlords
CM2: Death's Ride
CM3: Sabre River
CM4: Earthshaker
CM5: Mystery of the Snow Pearls
CM6: Where Chaos Reigns
CM7: Tree of Life
CM8: Endless Stair
CM9: Legacy of Blood

Master D&D Modules


M1: Into the Maelstrom
M2: Vengeance of Alphaks
M3: Twilight Calling
M4: Five Coins for a Kingdom
M5: Talons of Night

Immortal D&D Modules


IM1: Immortal Storm
IM2: Wrath of Olympus
IM3: Best of Intentions

Solo Modules

BSOLO: Ghost of Lion Castle
M1 (aka MSOLO1): Blizzard Pass
M2 (aka MSOLO2): Maze of the Riddling Minotaur XS1 (aka XSOLO): Lathan's Gold
XS2: Thunderdelve Mountain

Miscellaneous Modules

O1: Gem and the Staff
O2: Blade of Vengeance
XL1: Quest for the Heartstone

Oooo--------------------------------------------------------oooO


Detailed Descriptions

Overview of the B series modules: All of the Basic D&D modules are set in the D&D Known World of Mystara. Most of them are set specifically in the Grand Duchy of Karameikos on Mystara.

B1: In Search of the Unknown
TSR No.: 90233
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 3-6 of levels 1-3
Author: Mike Carr
Year: 1979
What you get: 32 page booklet
Summary: Rogahn the fearless and Zelligar the Unknown, noted

      personalities, built a stronghold years ago, but now they 
      are gone. Who will dare to explore their hideaway?

New spells: None
New magical items: None
New creatures: None
Notes: This module is incomplete in that the DM must stock the

      dungeon with monsters and treasures. Tables are provided
      for this.

Contributed by: Steven M. Latour ([email protected])

B2: Keep on the Borderlands
TSR No.: 9034
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 6-9 of levels 1-3
Author: Gary Gygax
Year: 1981
What you get: A 28 page module which includes information on

      the keep and its inhabitants, the surrounding area, and the
      Caves of Chaos.
  Summary: This adventure takes place in north-western
      Karameikos. The party is based at a keep, and is free to
      explore the surrounding countryside.

New spells: None
New magical items: None
New creatures: None
Contributed by: Frank Schober ([email protected])

B3: Palace of the Silver Princess
TSR No.: 9044
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 4-6 of levels 1-3
Authors: Tom Moldvay and Jean Wells
Year: 1981
What you get: 32 page booklet and cover Summary: The protectors, a magical race from the land of

      Faerie, summon the PCs to save the palace of Princess
      Argenta in the land of Haven, for it has fallen under a
      spell.

New spells: None
New magical items: None
New creatures: Archer Bush, Decampus, Vampire Roses Notes: According to the book "Heroic Worlds", this module

      originally contained some art of questionable taste, such
      as a picture of a princess tied up with her own hair. TSR
      immediately recalled it, and reissued it with new artwork.
      There are a few copies of the "original" B3 floating
      around, and they are worth quite a bit of money. 
  Contributed by: Steven M. Latour ([email protected]) and
                  Joseph Goodman ([email protected])

B4: Lost City
TSR No.: 9049
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 6-10 of levels 1-3
Author: Tom Moldvay
Year: 1982
What you get: 28 page booklet and cover with map fold-out. Summary: The PCs, being lost in the desert, know that their

      only hope of survival lies in a ruined city rising out of
      the sands in the distance.

New spells: None
New magical items: None
New creatures: Banshee, Cynidiceans, Werefox Lycanthrope,

Polymar
Contributed by: Steven M. Latour ([email protected])

B5: Horror on the Hill
TSR No.: 9078
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 5-10 of levels 1-3
Authors: Douglas Niles
Year: 1983
Summary: The PCs band together to explore a Hill which contains

      a ghoulish graveyard, an old monastery, and the hobgoblin
      king himself.

New spells: None
New magical items: None
New creatures: Piranha Bird, Steam Weevil, Lava Lizard Contributed by: Thom Denholm ([email protected])

B6: Veiled Society
TSR No.: 9086
Status: Out of print
Setting: D&D Basic, Mystara
Characters: for levels 1-3
Author: David Cook
Year: 1984
What you get: 16 page booklet and a fold-out cover, 8 pages of

building cut-outs.
Summary: The PCs become involved in the power struggles of the

      city of Specularum, where there are many factions -- the
      Torenescu, Rade, Vorloi, and the shudder Veiled
      Society...

New spells: None
New magical items: None
New creatures: Sirenflower
Contributed by: Steven M. Latour ([email protected])

B7: Rahasia
TSR No.: 9115
Status: Out of print
Setting: D&D Basic, Mystara
Characters: [???] of levels 1-3

B8: Journey to the Rock
TSR No.: 9106
Status: Out of print
Setting: D&D Basic, Mystara
Characters: 6-8 of levels 1-3
Author: Michael Malone
Year: 1984
What you get: A 32 page module with cover which includes

several pre-rolled characters.
Summary: A wizard hires the party to investigate the Rock, a

      desolate monolith, for him and to bring back the secrets
      it contains.

New spells: None
New magical items: None
New creatures: Chameleon Man, Winged Warrior, Rock Man, Sand

Spider, Water Weird, Ghostly Horde, Crone of Chaos Notes: For the most part, this is a wilderness adventure. Contributed by: Frank Schober ([email protected])

B9: Castle Caldwell & Beyond
TSR No.: 9143
Status: Out of print
Setting: D&D Basic, Mystara
Characters: [???] of levels 1-3

B10: Night's Dark Terror
TSR No.: 9149
Status: Out of print
Setting: D&D Basic/Expert, Mystara
Characters: for levels 2-4
Authors: Jim Bambra, Graeme Morris and Phil Gallagher Year: 1986
What you get: 96 page booklet and cover with fold-out map,

      1 full color map (maps on both sides) and 8 player's
      pull-out sheets.
  Summary: The PCs journey across the Grand Duchy of Karameikos
      in a desparate race against time and the forces of evil in
      a part-dungeon and part-wilderness adventure.

New spells: None
New magical items: None
New creatures: Chevall, Ice Wolf, Kartoeba, Living Statues,

      Rock Rattler, Giant Foot-Pad Lizard, Piranha, Shroud
      Spider, Wyrd

Contributed by: Steven M. Latour ([email protected])

B11: King's Festival
TSR No.: 9260
Status: Out of print
Setting: D&D Basic, Mystara
Characters: [???] of levels 1-3

B12: Queen's Harvest
TSR No.: 9261
Status: Out of print
Setting: D&D Basic, Mystara

B1-9: In Search of Adventure
TSR No.: 9190
Status: Out of print
Setting: D&D Basic, Mystara
Characters: [???] of levels 1-3
Notes: This module is a collection of modules B1 to B9.

Overview of the X series modules: All of the Expert D&D modules are set in the D&D Known World of Mystara. X4 and X5, along with X10, form the Desert Nomads series.

X1: Isle of Dread
TSR No.: 9043
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 6-10 of levels 3-7
Authors: David Cook and Tom Moldvay
Year: 1981, 1983
What you get: A 32 page module which describes the Isle of

      Dread in detail. Also included is the first descriptions
      of what the various countries in the Known World are like.
  Summary: The party discovers an old adventurers journal which
      mentions a great inland city on the Isle of Dread which is
      filled with untold splendors. They plan the long voyage
      across the aptly named Sea of Dread, arrive at the island
      and explore it.

New spells: None
New magical items: None
New creatures: Allosaurus, Ankylosaurus, Aranea, Brontosaurus,

      Dimetrodon, Giant Elk, Grangeri, Kopru, Megatherium,
      Native, Giant Oyster, Phanaton, Phororhacos ("Sword Beak"),
      Plesiosaurus, Rakasta, Trachodon

Contributed by: Frank Schober ([email protected])

X2: Castle Amber (Chateau d'Amberville) TSR No.: 9051
Status: Out of print
Setting: D&D Expert, Mystara
Characters: for levels 3-6
Author: Tom Moldvay
Year: 1981
What you get: 28 page booklet with cover Summary: The PCs are cut off from their own world as the mists

descend and they find themselves trapped at the castle. New spells: None
New magical items: None
New creatures: Amber Lotus Flower, Giant Amoeba, Aranea, Brain

      Collector, Death Demon, Mud Golem, Grab Grass, Gremlin,
      Killer Trees, Lupin, Magen, Pagan, Phantoms, Rakasta, Slime
      Worm, Sun Brother, Vampire Roses

Contributed by: Steven M. Latour ([email protected])

X3: Curse of Xanathon
TSR No.: 9056
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 5-8 of levels 5-7
Author: Douglas Niles
Year: 1982
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: The town of Rhoona is plagued by various problems

which the party must investigate. New spells: None
New magical items: None
New creatures: Hypnosnake
Contributed by: Frank Schober ([email protected])

X4: Master of the Desert Nomads
TSR No.: 9068
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 6-8 of levels 6-9
Author: David Cook
Year: 1983
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: Desert men and inhuman tribes have invaded the Sind,

      and a call to arms has been issued. The party has been sent
      on a journey into the wastes of the Sind to locate the
      Great Pass, and the Master of the Desert Nomads beyond it.

New creatures: Bhut, Juggernaut, Nagpa, Soul Eater, Tabi Notes: This module expands the Known World westward into the

      Sind Desert. It is the first part of the three part Desert
      Nomad series, along with X5 and X10.

Contributed by: Frank Schober ([email protected])

X5: Temple of Death
TSR No.: 9069
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 6-8 of levels 6-10
Author: David Cook
Year: 1983
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: Having located the Great Pass, the party must navigate

      its myriad passages and find the one known only as the
      Master in the land of Hule.

New creatures: Dusanu, Geonid, Malfera, Mujina, Spectral Hound Notes: This module expands the Known World westward beyond the

      Black Mountains into Hule. It is the second of three
      modules in the Desert Nomad Series, along with X4 and X10.

Contributed by: Frank Schober ([email protected])

X6: Quagmire!
TSR No.: 9081
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 2-8 of levels 4-10
Author: Merle M. Rasmussen
Year: 1984
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: A message in a bottle carries a plea for help from the

      city of Quagmire. Without aid soon, the city will surrender
      to the fury of the seas. The party strikes out to
      investigate the Serpent Penninsula and save the doomed city
      (if they are not too late already).

New spells: None
New magical items: Potion of Swimming, Potion of

Waterbreathing, Ring of Water Adaption, Returning Spear New creatures: Giant Fish (Giant Pirhana and Giant Catfish),

      Grab Grass, Killer Trees, Pirhana Bird, Pocket Dragon,
      Giant Hunting Spider
  Notes: This module expands the Known World, describing the
      Serpent Penninsula which lies to the south of the Sind.

Contributed by: Frank Schober ([email protected])

X7: War Rafts of Kron
TSR No.: 9079
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 4-6 of levels 9-12
Author: Bruce Nesmith
Year: 1984
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: The Minrothad Guilds are offering small fortunes to

      attract adventurers of great ability for a special quest.
      After having been tested to prove their worth, the party
      embarks on a mission to discover the causes of disrupted
      shipping and to rescue a visiting princess who was recently
      kidnapped.

New spells: None
New magical items: Potion of Swimming, Potion of Water

      Breathing, Ring of Water Adaption, Undersea Boat, Returning
      Spear
  New creatures: Dolphin, Dragon Turtle, Eel (Electric and
      Giant), Gargantua, Sea Horse, Giant Jellyfish (Marauder and
      Man-O-War), Manta Ray, Giant Octopus, Sea Serpent (lesser
      and greater), Shark (Bull, Mako, and Great White), Giant
      Squid, Triton, Velya, Whales (Killer, Narwhal and Sperm)
  Notes: This is an ocean and undersea adventure. Some rules are
      included for underwater activity and spellcasting.

Contributed by: Frank Schober ([email protected])

X8: Drums on Fire Mountain
TSR No.: 9127
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 5-8 of levels 5-8
Authors: Graeme Morris and Tom Kirby
Year: 1984
What you get: A 32 page module
Summary: An evil has cast its shadow across the eastern reaches

      of the Sea of Dread which has disrupted shipping. Attacks
      of the green-skinned "Orcs of the Sea" and the mysterious
      "Ship-Bane" now go unchecked. The party is asked to
      infiltrate a small island off of the coast of Thyatis and
      discover its connection with the menaces occuring at sea.

New spells: None
New magical items: None
New creatures: Agarat, Fundamental (air, earth, fire, water),

Kal-Muru (Ship-bane), Kari-Kari, Topi Contributed by: Frank Schober ([email protected])

X9: Savage Coast
TSR No.: 9129
Status: Out of print
Setting: D&D Expert, Mystara
Characters: 2-8 of levels 4-10
Authors: Merle and Jackie Rasmussen and Anne C. Gray Year: 1985
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: Lured by tales of lost cities, gold and treasure the

party heads west into the wilderness. New spells: None
New magical items: None
New creatures: Amber Lotus Flower, Giant Amoeba, Cay-men,

      Marine Decapus, Normal Dog, Dragonne Monster, Giant River
      Serpentweed, Lupin, Pagan, Sacrol, Tortle, Snapper,
      Strangle Vine
  Notes: The coastline of the Known World expands further west
      detailing Orcs Head Penninsula, the Western Sea and the
      Savage Gulf.

Contributed by: Frank Schober ([email protected])

X10: Red Arrow, Black Shield
TSR No.: 9160
Status: Out of print
Setting: D&D Expert/Companion, Mystara Characters: 4-8 of levels 10-14
Author: Michael S. Dobson
Year: 1985
What you get: A 48 page module which contains information on

      the countries and armies of the Known World. In addition,
      there are 200 counters (representing the armies of the
      world) and a full-colour map of the Known World (from the
      Expert Set) for use with the counters.
  Summary: Having gained in strength since the previous modules,
      the Master launches a full scale war into the Republic of
      Darokin. The party must wander the Known World in search
      of allies to help stave off the invasion. The end result
      is Mystara's first world war.
  New spells: Several spells from the Companion Rules are
      described.
  New magical items: Crystal Dagger of Cymorrak; items from the
      Companion Rules are described as well.

New creatures: Juggernaut, Tabi (both from X4) Notes: This is the third of three modules in the Desert Nomad

      series, finishing off the trilogy which began with X4 and
      X5. It is designed for use with either Battlesystem of War
      Machine. In all of the Gazetteer accessories, this war is
      placed at 1200 AC (two hundred years into the future). With
      the events detailed in the Wrath of the Immortals boxed
      set, it is suggested therein that this module be used with
      some modifications, thus placing it between 1004 AC and
      1009 AC.

Contributed by: Frank Schober ([email protected])

X11: Saga of the Shadow Lord
TSR No.: 9165
Status: Out of print
Setting: D&D Expert, Mystara
Characters: [???] of levels 5-9
Author: Stephen Bourne
Notes: This module details regions directly north of what is

      typically included in the Known World (Wendar, Denagoth,
      Heldann Freeholds). It features the Blackstick, a fairly
      powerful artifact that is almost out of charges.

X12: Skarda's Mirror
TSR No.: 9188
Status: Out of print
Setting: D&D Expert, Mystara
Characters: for levels 5-8
Author: Aaron Allston
Year: 1987
What you get: A 48 page module which includes several

pre-rolled characters.
Summary: The party is approached by the relatives of one of

      those who have fallen victim to Skarda. Should they decide
      to help, they must then enter Skarda's mystical mirror,
      rescue the victims and escape.

New spells: None
New magical items: None
New creatures: None
Notes: This module takes place in the Grand Duchy of

Karameikos.
Contributed by: Frank Schober ([email protected])

X13: Crown of Ancient Glory
TSR No.: 9218
Status: Just out of print
Setting: D&D Expert/Companion, Mystara Characters: for levels 7-10
Author: Stephen Bourne
Year: 1987
Price: $7.95
What you get: A 64 page module which includes several

pre-rolled characters.
Summary: It is up to the party to recover the lost Sorona

      Crown, find the long-lost heir to the throne of Vestland,
      and avoid treacherous traitors and spies, all in the hopes
      that their efforts will be in time to fend off an impending
      invasion.

New spells: None
New magical items: Harp of Spirit Restoration, Sorona Crown,

Throne of Transformation
New creatures: Lochnar, Maramet the Undead King, Giant Crab,

Giant Squid, Sperm Whale
Notes: Set in Vestland, this modules is a sequel of sorts to

      X11. It features the same pre-generated characters and
      makes a couple of references to X11. It introduces an
      artifact-like crown, the full powers of which are only
      accessible to a character belonging to the Vestland royal
      liniage.

Contributed by: Frank Schober ([email protected])

Overview of the C series modules: All of the Companion D&D modules are set on Mystara. CM1-4 and CM6 take place in Norwold, a largely unsettled and unexplored northern wilderness which lies north of what is commonly referred to as the Known World. CM1 gives much of the background information, and provides a backdrop for events occurring over a two year period. CM7 is an adventure for elves of Level 8+, and CM8 and CM9 take place within the Known World area. CM5 is a Companion Level solo module, wherein the player plays an elf (level 10, attack rank I) included with the module.

CM1: Test of the Warlords
TSR No.: 9117
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 2-10 of levels 15+
Author: Douglas Nile
Year: 1984
What you get: 32 page booklet and cover with fold-out of

figures
Summary: The PCs are requested by the King in the Kingdom of

      Norworld to journey there. If they are found worthy, they
      may be appointed lord of a domain. However, they will have
      to lend their forces in a war or two, and face other
      challenges first.

New spells: None
New magical items: None
New creatures: None
Contributed by: Steven M. Latour ([email protected])

CM2: Death's Ride
TSR No.: 9118
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 6 of levels 15-20
Author: Garry Spiegle
Year: 1984
What you get: 32 page booklet and cover with a fold-out map Summary: The PCs have been commissioned to lead a delegation

      to investigate the Barony of TwoLakes Vale, from which all
      communication has ceased.

New spells: None
New magical items: Hammer of Life, Mirror of Life Saving,

Potion of Superhealing
New creatures: Death Leech
Contributed by: Steven M. Latour ([email protected])

CM3: Sabre River
TSR No.: 9119
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 4-6 of levels 15-22
Authors: Douglas Niles and Bruce Nesmith Year: 1984
What you get: 32 page booklet (with 8 pull-out pre-rolled

characters) and a cover.
Summary: The village of Sabre River is threatened by famine and

      monsters, and needs the help of valiant heroes. The
      introduction says: "The river and the land around it are
      cursed, and a young boy seems to be the only one
      unaffected. Those who try to lift the curse must first
      reach the Seer on his mysterious island and then brave the
      Tower of Terror and the adventures at the river's heart."
      The module is designed for use with PCs who may or may not
      have settled down and formed domains. It is set in the
      lands of Norwold (See CM1: Test of the Warlords). It also
      involves some dungeoneering work.

New spells: None
New magical items: None
New creatures: Sabreclaw
Contributed by: Steven M. Latour ([email protected]) and

Are Thunes Samsonsen ([email protected])

CM4: Earthshaker
TSR No.: 9128
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 4-6 of levels 18-20
Author: David "Zeb" Cook
Year: 1985
What you get: 24 page booklet and cover with fold-out map Summary: As the PCs happily manage their domains, Earthshaker,

a marvel of the world, appears.
New spells: None
New magical items: None
New creatures: None
Contributed by: Steven M. Latour ([email protected])

CM5: Mystery of the Snow Pearls
TSR No.: 9154
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 1 solo elf of level 10 (included in the module) Author: Anne Gray McCready
Year: 1985
What you get: A 32 page module, foldout map, and Magic Viewer. Summary: One of four magical, snow white pearls has been

      stolen, and its up to the elven character to solve the
      mystery surrounding its theft, and return it.

New spells: None
New magical items: None
New creatures: Ash Crawler, Gyerian
Notes: This module is designed for use by a player without a

      DM. Everything is masked in a red haze pattern, and the
      magic viewer must be used to read the text.

Contributed by: Frank Schober ([email protected])

CM6: Where Chaos Reigns
TSR No.: 9158
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 6-10 of levels 17-19
Author: Graeme Morris
Year: 1985
Price: $6.00
What you get: 24 page booklet with cover and 8 pull-out sheets Summary: The PCs have been chosen by the immortals, for the

parallel world of Aelos is threatened by the Gards. New spells: None
New magical items: None
New creatures: Garl, Hephaeston, Oaro Contributed by: Steven M. Latour ([email protected])

CM7: Tree of Life
TSR No.: 9166
Status: Out of print
Setting: D&D Companion, Mystara
Characters: up to 10 elves of levels 8+ Author: Bruce A. Heard
Year: 1986
What you get: A 40 page module which includes several

pre-rolled characters.
Summary: The magical relic of the Feadiel clan -- the Tree of

      Life -- is dying. Following a great council of all Alfheim
      clans, it is decided that the bravest and most powerful
      elves must quest to find the source of the accursed disease
      which is killing the Tree.

New spells: Wish (later included in the Master Rules) New magical items: None
New creatures: None
Contributed by: Frank Schober ([email protected])

CM8: Endless Stair
TSR No.: 9192
Status: Out of print
Setting: D&D Companion, Mystara
Characters: 4-6 of levels 15-20
Author: Ed Greenwood
Year: 1987
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: A wizard was found dead near the site where his former

      master (a great mage) is said to be buried. Caught in the
      middle of things, the party can investigate the mystery of
      the dead wizard, and perhaps, discover what is hidden in
      the great mage's tomb.
  New spells: Stone Bolt (W3), Control Bats (W4), Warning Trumpet
      (W4), Control Gargoyle (W5), Symbol (Spell Loss, Entrap)
      (W8)
  New magical items: Crystal of Death Scrying, Dart of Death, Gem
      of Magic Missile Protection, Diadem of Disenchantment
  New creatures: Prying Eyes, Guardian Hand, Skull Wraith,
      Eater-of-Magic
  Notes: This module takes place in the Principalities of
      Glantri.

Contributed by: Frank Schober ([email protected])

CM9: Legacy of Blood
TSR No.: 9210
Status: Out of print
Setting: D&D Companion, Mystara
Characters: [???] of levels 15-19
Authors: Steve Perrin and Katherine Kerr Year: 1987
What you get: 32 page booklet and cover with fold-out map. Summary: As heir to the dominion of Fenhold, the threat of the

Deep Swamp is yours to overcome.
New spells: None
New magical items: None
New creatures: Giant Swamp Eel, Giant Freshwater Slug, Swamp

Velya, Swamp Snapping Turlte, Neicrozon Contributed by: Steven M. Latour ([email protected])

Overview of the M series modules: Several of the Master Level adventures are based on the Alphatia-Thyatis conflict in Mystara. The levels are high, and it is expected that PCs be concerned with grandiose noble purposes, having left much of the need to rule and acquire wealth behind. The quest for immortality is hanging on the horizon.

M1: Into the Maelstrom
TSR No.: 9159
Status: Out of print
Setting: D&D Master, Mystara
Characters: 4-8 of levels 25-30
Authors: Bruce and Beatrice Heard
Year: 1985
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: A deadly fog envelops the lands of Norwold and it is

      up to a band of brave adventurers to discover its origins,
      eliminate it and prevent it from spreading south into the
      Known World.

New spells: None
New magical items: Phaseships ("Skysharks") New creatures: Roaring Demon (later appears in the Immortal

Rules)
Contributed by: Frank Schober ([email protected])

M2: Vengeance of Alphaks
TSR No.: 9148
Status: Out of print
Setting: D&D Master, Mystara
Characters: 4-8 of levels 28-32
Author: Skip Williams
Year: 1986
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: The immortal Alphaks, using mortal pawns, is

      attempting to bring war to Norwold once again. His plans
      to ignite current frictions into a full-scale war include
      meddling in politics and diplomacy, as well as treachery
      and treason.

New spells: None
New magical items: Girdle of De'Rah (artifact), Cartographer's

Amulet
New creatures: Beetle (Earthquake), Pegataur Notes: The events in this module follow those of module M1. Contributed by: Frank Schober ([email protected])

M3: Twilight Calling
TSR No.: 9174
Status: Out of print
Setting: D&D Master, Mystara
Characters: 4-6 of levels 30-35
Author: Tom Moldvay
Year: 1986
What you get: A 32 page module which includes several

pre-rolled characters.
Summary: The party is lured into an assault on the Carnifax (a

      malevolant race of beings which were imprisoned long ago)
      by Alphaks the Dark, who hopes to use the party to release
      this malevolance into the world.

New spells: None
New magical items: None
New creatures: None
Contributed by: Frank Schober ([email protected])

M4: Five Coins for a Kingdom
TSR No.: 9204
Status: Out of print
Setting: D&D Master, Mystara
Characters: 4-6 of levels 28-32
Author: Allen Varney
Year: 1987
Price: $8.00
What you get: 40 page booklet and cover with fold-out of five

coins.
Summary: The city of Lighthall has vanished, and in it's place

      are 5 coins of amazing powers, including transportation to
      a fantastical realm where the city may be.

New spells: None
New magical items: Shadow Belt (Artifact) New creatures: Auratus
Contributed by: Steven M. Latour ([email protected])

M5: Talons of Night
TSR No.: 9214
Status: Out of print
Setting: D&D Master, Mystara
Characters: 4-8 of levels 20-25
Author: Paul Jaquays
Year: 1987
Price: $5.95
What you get: A 48 page module which includes several

pre-rolled characters.
Summary: A diplomatic mission to the Isle of Dawn for an

      historic meeting between Alphatia and Thyatis goes sour,
      as several diplomats are kidnapped and the party is framed
      for it.

New spells: None
New magical items: Peaceful Periapt of Pax (Artifact) New creatures: Aketheti, Aranea, Dusker, Night Spider, Phanaton Notes: The events in this module follow those of module M2.

      There is a brief appendix detailing the Isle of Dawn. (This
      was the first product to detail the Isle of Dawn.)

Contributed by: Frank Schober ([email protected])

Overview of the IM series modules: The Immortal Level modules don't have much of a level designation, but they are all for fairly new immortals. The setting for all three is the outer planes, but the background fluff ties them loosely with Mystara.

IM1: Immortal Storm
TSR No.: 9171
Status: Out of print
Setting: D&D Immortal, (Mystara)
Characters: Novice temporals
Author: Frank Mentzer
Year: 1986
What you get: A 40 page module.
Summary: An odd swirling gray mass of incalculable size, its

      center the shape of a huge humanoid eye has appeared at the
      boundary of the five dimensions. This deathstorm continues
      to grow and threaten the very realm of immortality. The
      hierarchs are testing various new Temporal Immortals and
      hope to send the most promising ones on an epic quest to
      rid the multiverse of this ominous gray mass.

New spells: None
New magical items: None
New creatures: None
Notes: The group travels to several planes, including that

      which contains Earth (weapon mastery rules are provided for
      handguns and the like).

Contributed by: Frank Schober ([email protected])

IM2: Wrath of Olympus
TSR No.: 9189
Status: Out of print
Setting: D&D Immortal, (Mystara)
Characters: 4-5 temporals of levels 1-2 Author: Robert J. Blake
Year: 1987
What you get: A 48 page module which includes several

pre-rolled characters.
Summary: Immortals lie chained atop a mountain in the broken

      lands. The fledgling immortals assume the guise of
      Darokin's legendary heroes, in order to preserve the prime
      material plane.

New spells: None
New magical items: None
New creatures: None
Contributed by: Frank Schober ([email protected])

IM3: Best of Intentions
TSR No.: 9207
Status: Out of print
Setting: D&D Immortal, (Mystara)
Characters: up to 6 temporals of levels 1-2 Author: Ken Rolston
Year: 1987
Price: $4.95
What you get: A 48 page module which includes several

pre-rolled characters, a fold-out map, and a second cover. Summary: Prime Plane immortals are dying violent deaths, and

      one of the Hierarchs is missing. It is up to the party to
      find the Hierarch, discover his kidnapper, and bring him
      or her to a court of Immortal Justice.

New spells: None
New magical items: None
New creatures: None
Notes: The party takes part in an Immortal Olympics. Contributed by: Frank Schober ([email protected])

Overview of the solo modules: All of the solo modules are for a single player, playing on his or her own. BSOLO is a basic level solo for a mage or elf. It takes place in the Ethengar Khanates, just over the border from Darokin, near the Streel river. The

MSOLO modules were low level adventures which surfaced well before the Companion and Masters sets saw the light of day. They are based in Mystara (more or less retroactively as all older D&D adventures have been) and were the highlight your choices type of modules, which came with their own pen.

BSOLO: Ghost of Lion Castle
TSR No.: 9097
Status: Out of print
Setting: D&D Basic Solo, Mystara

M1 (aka MSOLO1): Blizzard Pass
TSR No.: 9067
Status: Out of print
Setting: D&D Basic Solo, Mystara
Characters: 1 thief of level 1-3
Author: David Cook
Year: 1983
New creatures: Rock or Cave Toad, Snow Ape

M2 (aka MSOLO2): Maze of the Riddling Minotaur TSR No.: 9060
Status: Out of print
Setting: D&D Expert Solo, Mystara
Characters: 1 of levels 1-10
Author: Jeff Grubb
Year: 1983
New creatures: Giant Hunting Spider, Obsidian Golem, Pocket

Dragon, Sacrol, Zombie-minotaur

XS1 (aka XSOLO): Lathan's Gold
TSR No.: 9082
Status: Out of print
Setting: D&D Expert Solo, Mystara
Notes: This modules offers the first details on the islands of

      the Sea of Dread. (Excepting the Isle of Dread, of course.)
      It is a sea-borne solo adventure.

XS2: Thunderdelve Mountain
TSR No.: 9157
Status: Out of print
Setting: D&D Expert Solo, Mystara
Characters: 1 of levels 4-6

Overview of the O series modules: The O series features one-on-one gaming (one DM and one player).

O1: Gem and the Staff
TSR No.: 9050
Status: Out of print
Setting: ?D&D Expert, Mystara
Characters: 1 thief of level 8
Authors: John and Laurie Van de Graff Year: 1983
What you get: 16 page adventure booklet, 16 page map book and

cover with fold-out cut-out character figures Summary: This module has two adventures: Tormaq's Tower and The

      Staff of Kazzlewood. A wizard needs a thief to brave these
      perils.

Contributed by: Steven M. Latour ([email protected])

O2: Blade of Vengeance
TSR No.: 9108
Status: Out of print
Setting: D&D [???]
Price: $6.00

Overview of the XL module: XL1 provides stats for the characters from TSR's D&D action figure line ("Strongheart, Warduke and other characters by LJN Toys Ltd.") and is meant to be played with them. These characters also appeared on TSR's Marvel-animation TV show and are referred to in X10 as the rulers of the Kingdom of Ierendi -- a nation that makes the greatest adventurers it's rulers. The adventure itself is an epic quest which takes place in Mystara.

XL1: Quest for the Heartstone
TSR No.: 9114
Status: Out of print
Setting: D&D, ?Mystara
Characters: 6-8 of level 5-10
Author: Micheal Gray
Year: 1984
What you get: 32 page booklet (including 4 pages of

illustrations) and a cover with a fold-out map Summary: The King is dead, and the Queen needs some adventurers

to retrieve the heartstone.
New spells: None
New magical items: None
New creatures: Dragonne, Roper, Hook Horror, Dragonfly Notes: This module makes a good tournament game with the Lawful

      and Chaotic parties competing (they're well-balanced
      against each other and the Chaotics are really vile).

Contributed by: Steven M. Latour ([email protected])


Section 5: D&D Settings

Blackmoor Modules

DA1: Adventures in Blackmoor
DA2: Temple of the Frog
DA3: City of the Gods
DA4: Duchy of Ten

Thyatian Empire Core

Dawn of the Emperors

Thyatian Empire Modules

DDA1: Arena of Thyatis
DDA2: Legions of Thyatis
DDA3: Eye of Traldar
DDA4: Dymrak Dead

Hollow World Core

Hollow World Campaign

Hollow World Reference

HWR1: Sons of Azca
HWR2: Kingdom of Nithia
HWR3: The Milenian Empire

Hollow World Modules

HWA1: Nightwail
HWA2: Nightrage
HWA3: Nightstorm
HWQ1: Milenian Sceptre

Thunder Rift Adventure Packs

Goblin's Lair
Dragon's Den
Haunted Tower

Thunder Rift Accessories

Thunder Rift

Thunder Rift Modules

Quest for the Silver Sword
Assault on Raven's Ruin
Sword and Shield
The Knight of Newts
The Rage of the Rakasta
In the Phantom's Wake

Oooo--------------------------------------------------------oooO


Detailed Descriptions

Overview of the Blackmoor series of modules: Blackmoor was a civilization that existed several thousand years before the Known World. After a spaceship crashed near the Kingdom of Blackmoor, adventurers were sent to defeat this mysterious evil (DA2 and DA3). Subsequently, large amounts of high technology fell into the hands of a magic-rich, feudal society. Magic and technology was merged, more and more destructive devices were invented, and eventually the whole realm went up in a big nuclear (?) explosion.

All that remained was the fusion engines that once powered the spaceship. Now located in a cavern far below Glantri City, this device has become an artifact (due to, in part, Immortal tampering) and sends out a radiation that is the source of magic on Mystara.

Dave Arneson, co-creator of the D&D game was co-author of these modules. The Blackmoor setting was the original D&D campaign world, and the stuff presented by TSR is a reworking of that stuff. Several of the NPCs in the modules were at once time player characters.

It's also interesting to note that Blackmoor appears on the world map in the original Greyhawk Boxed Set. Blackmoor was part of Greyhawk for 3 or 4 years before it became part of the Known World. There are also several continuity flaws between the DA modules and claims made in the GAZ series.

Explanation: Steve Miller ([email protected])

DA1: Adventures in Blackmoor
TSR No.: 9172
Status: Out of print
Setting: D&D, Blackmoor
Characters: 5-8 of levels 10-14
Authors: Dave L. Arneson and David J. Ritchie Year: 1986
What you get: 64 page booklet, 16" x 22" map and cover with

fold-out picture
Summary: The PCs are introduced to Blackmoor and the Empire of

      Thonia by means of time travel and one stable location --
      the Comeback Inn.

New spells: None
New magical items: None
New creatures: None
Contributed by: Thom Denholm ([email protected])

DA2: Temple of the Frog
TSR No.: 9175
Status: Out of print
Setting: D&D, Blackmoor
Characters: 5-8 of levels 10-14
Authors: Dave L. Arneson and David J. Ritchie Year: 1986
What you get: 48 page booklet and cover with fold-out map Summary: Baroness of the Lakes is kidnapped by frog folk, and

      the PCs need to invade the Temple of the Frog to get her
      back. Unfortunately, the froggies have been getting some
      technological help...

New spells: None
New magical items: Battle Armor (Godsuit), Hand Blaster (Wand

      of Sunflame), Heavy Blaster (Staff of Sunflame), Translator
      Badge (Medallion of Speaking)

New creatures: Killer Frogs, Frog Folk Contributed by: Thom Denholm ([email protected])

DA3: City of the Gods
TSR No.: 9191
Status: Out of print
Setting: D&D, Blackmoor
Characters: 5-8 of levels 10-14
Authors: Dave L. Arneson and David J. Ritchie Year: 1987
What you get: 48 page booklet and cover with fold-out map Summary: New magic has arrived, brought to Blackmoor in a magic

      egg by a magician who died before he could utter a single
      word. However, recovery must be swift since the order of
      the Frog is interested in this new magic, too.

New spells: None
New magical items: Battle Armor (Godsuit), Communicator (Talk

      Box), Glow Wand (Magic Torch), Grenade (Death Egg), Grenade
      Launcher (Wand of Death Eggs), Hand Blaster (Wand of
      Sunflame), Heavy Blaster (Staff of Sunflame), Implant (Talk
      Spell), Light Sabre (Sword of Light), Medkit (Cube of
      Healing), Needler (Wand of Poisoned Dreams), Pressure Suit
      (Suit of Lights),  Riot Stick (Wand of Pain), Snoopers (Far
      Seers), Translator Badge (Medallion of Speaking) 
  New creatures: Camarilla, Cyborg, Gakarak, Garl, Geonid,
      Grazer, Herex, Hide Hunter (Human), Hook Beasts (Hook
      Horror and Hulker), Robots (Defense Robot, Security Robot,
      Ecology Robot, Utility Robot).

Contributed by: Steven M. Latour ([email protected])

DA4: Duchy of Ten
TSR No.: 9205
Status: Outt of print
Setting: D&D, Blackmoor
Characters: 5-8 of levels 10-14
Author: David J. Ritchie
Year: 1987
Price: $8.00
What you get: 48 page booklet and cover with fold-out map, full

color map
Summary: The Well of Souls, an artifact that the Afridhi made

      at the request of Zogzu the One, is sought after by those
      in Blackmoor to try and unmake what they had made.

New spells: None
New magical items: None
New creatures: Brother of the Greenwood (human), Dolphin,

      Dragon Turtle, Gakarak, Gatorman, Handmaidens of Death
      (human), Hide Hunter (human), Lava Lizard, Roper, Sister
      of Fire (human), Sicauda Harian Raider (human), Soiluk (Sun
      Brother), Soul Eater

Contributed by: Steven M. Latour ([email protected])

Dawn of the Emperors
TSR No.: 1037
Status: Just out of print
Setting: D&D, Thyatian Empire
Author: Aaron Allston
Year: 1989
What you get: This boxed set includes three booklets and two

full colour fold-out maps.
Summary: There are two players books (one for the Empire of

      Thyatis, and one for the Empire of Alphatia) which describe
      history, politics, society, etc. of the empires and their
      colonies. Several new spells, as well as information on
      making "Really Big Magical Items" are included. The Rake
      (non-thieving thief) and the Forester (humans following Elf
      class progression) are introduced. The third (and largest)
      book details information for the DM including the true
      history of both empires, prominent NPCs, descriptions of
      several locations, a section on DMing treachery in Thyatis,
      a handful of new monsters, and some adventure ideas.

Contributed by: Frank Schober ([email protected])

Overview of the DDA series of modules: The DDA series was formed to further explore the Thyatian Empire in Mystara. The first two modules take place within the City of Thyatis itself, and the next two are adventures in the Grand Duchy of Karameikos (a former Thyatian territory).

DDA1: Arena of Thyatis
TSR No.: 9274
Status: Just out of print
Setting: D&D Thyatian Empire, Mystara Characters: [???] of levels 2-3
Price: $5.95

DDA2: Legions of Thyatis
TSR No.: 9296
Status: Out of print
Setting: D&D Thyatian Empire, Mystara Characters: [???] of levels [???]
Price: $5.95

DDA3: Eye of Traldar
TSR No.: 9271
Status: Out of print
Setting: D&D Thyatian Empire, Mystara Characters: [???] of levels 2-3
Year: 1991
Price: $6.95

DDA4: Dymrak Dead
TSR No.: 9272
Status: Out of print
Setting: D&D Thyatian Empire, Mystara Characters: [???] of levels 1-3
Year: 1991
Price: $6.95

Hollow World Campaign
TSR No.: 1054
Status: Just out of print
Setting: D&D Hollow World, Mystara
Author: Aaron Allston
Year: 1990
Price: $18.00
What you get: Three books (DM Book, Adventure Book, and Player

      Book), as well as four fold-out maps detailing the Hollow
      World. 
  Summary: The DM book gives an overview of the Hollow World
      (never-ending sunlight, the way magic works, etc.) and
      gives brief information on the history, cultures, and
      noteable locations found within the Hollow World. The
      Player Book describes the cultural biases (magically
      enforced by Immortals) which each culture is required to
      obey, and discusses potential character classes from each
      society. The Adventure Book discusses several adventure
      ideas for use in the Hollow World.

Contributed by: Frank Schober ([email protected])

Overview of the Hollow World references: These reference supplements are very similar to the Gazetteer series for the outer world. Each takes a region found in the Hollow World and describes its culture, politics, geography, history, and society. Cultural biases (important for hollow world characters) are also discussed. Each of these contains a large fold-out map of the region (or part of it).

HWR1: Sons of Azca
TSR No.: 9332
Status: Just out of print
Setting: D&D Hollow World, Mystara
Author: John Nephew
Year: 1991
Price: $10.95
Summary: This reference covers the Azcan Empire (a society

similar to the Aztecs anmd Mayans of South America). Contributed by: Frank Schober ([email protected])

HWR2: Kingdom of Nithia
TSR No.: 9339
Status: Just out of print
Setting: D&D, Hollow World (Mystara)
Author: Blake Mobley with Newton Ewell Year: 1991
Price: $10.95
Summary: This reference covers the Kingdom of Nithia (an

Egyptian style setting).
Contributed by: Frank Schober ([email protected])

HWR3: The Milenian Empire
TSR No.: 9384
Status: Just out of print
Setting: D&D, Hollow World (Mystara)
Author: Anthony Herring
Year: 1992
Price: $10.95
Summary: This reference covers the Milenian Empire (a society

based on Bronze Age Greece).
Contributed by: Frank Schober ([email protected])

Overview of the Hollow World Modules: The three HWA modules together form one long interconnected adventure for the Hollow World of Mystara. HWQ1 is a stand alone module which ties the Hollow World setting to the Wrath of the Immortals boxed set.

HWA1: Nightwail
TSR No.: 9378
Status: Just out of print
Setting: D&D Hollow World, Mystara
Characters: [???] of levels 6-8

HWA2: Nightrage
TSR No.: 9310
Status: Just out of print
Setting: D&D Known World, Mystara
Characters: [???] of levels 7-9
Price: $8.95

HWA3: Nightstorm
TSR No.: 9311
Status: Just out of print
Setting: D&D Hollow World, Mystara
Characters: [???] of levels 8-10
Price: $9.95

HWQ1: Milenian Sceptre
TSR No.: 9378
Status: Just out of print
Setting: D&D Hollow World, Mystara
Characters: [???] of levels 6-8
Year: 1992
Price: 9378
What you get: 64 page booklet, map

Overview of the Thunder Rift product series: These products, including the three huge boxed adventure packs (Goblin's Lair, Dragon's Den, and Haunted Tower) are placed in a setting TSR created for the New Dungeons & Dragon Game boxed set, which was released in 1991. The setting is called Thunder Rift and a 32 page accessory (called Thunder Rift) was produced describing this isolated valley. A mini-adventure which allowed characters to travel from it into the world of Mystara was included with the D&D DM Screen. Each of the modules is a mere 16 pages, and includes information in a "if the characters do this..." type of format in order to accomodate first time DMs and players without a DM. They also have a full colour mapsheet (scaled for use with figures) and 16 or 20 die-cut figures.

Goblin's Lair
TSR No.: 1076
Status: Just out of print
Setting: New D&D, Thunder Rift
Author: Graeme Davis
Year: 1992
Price: $16.95

Dragon's Den
TSR No.: 1073
Status: Just out of print
Setting: New D&D, Thunder Rift
Author: Ken Rolston
Year: 1992
Price: $16.95

Haunted Tower
TSR No.: 1081
Status: Just out of print
Setting: New D&D, Thunder Rift
Author: William Connors
Year: 1992
Price: $16.95

Thunder Rift
TSR No.: 9357
Status: Just out of print
Setting: New D&D, Thunder Rift
Author: Colin McComb
Year: 1992
Price: $6.95

Quest for the Silver Sword
TSR No.: 9342
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: [???] of levels 1-2
Author: William Connors
Year: 1992
Price: $6.95
What you get: 16 page booklet and cover, full-colour map and

pop-out figures
Summary: The people of Turynn have had to abandon their homes,

      perhaps due to some evil curse in Barkyn's keep. What is
      causing the days of summer to be filled with snow?

New spells: None
New magical items: None
New creatures: Spitting Beetle, Armor Golem, Ice Golem,

Ratling, White Widow Spider
Contributed by: Steven M. Latour ([email protected])

Assault on Raven's Ruin
TSR No.: 9350
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: 4-6 of levels 2-3
Author: Tim Beach
Year: 1992
Price: $6.95
What you get: 16 page booklet, full colour map sheet, 16

die-cut figures
Summary: The Sceptre of Truth has been stolen, and a call has

      gone out for a few brave heroes to bring it back from the
      goblins at Raven's Ruin.

New spells: None
New magical items: Sceptre of Truth, Carving of Restful Sleep New creatures: Galumph, Large Raven
Contributed by: Steven M. Latour ([email protected])

Sword and Shield
TSR No.: 9387
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: 1 level 1 fighter
Year: 1992
Price: $6.95
What you get: 16 page booklet, 16 die-cut figures, map sheet

The Knight of Newts
TSR No.: 9434
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: [???] of levels 1-3
Author: Dale Henson
Year: 1993
Price: $6.95
What you get: 16 page booklet, 20 die-cut figures, mapsheet Notes: This module can be played with or without a DM. [Go

figure - Ed.]

The Rage of the Rakasta
TSR No.: 9435
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: [???] of levels 2-4
Author: William Connors
Year: 1993
Price: $6.95
What you get: 16 page booklet, 20 die-cut figures, mapsheet Notes: This module can be played with or without a DM.

In the Phantom's Wake
TSR No.: 9436
Status: Just out of print
Setting: New D&D, Thunder Rift
Characters: [???] of levels 4-5
Author: Dale Henson
Year: 1993
Price: $6.95
What you get: 16 page booklet, 20 die-cut figures, mapsheet Notes: This module can be played with or without a DM.


Glenn Butcher / knight