This class is the chosen of a deity. They are the only mortals who may directly speak to deities, and only when they are on their own deities business. Emissaries pass down laws directly from the gods, and function as diplomats between the divine and the mortal. Most of the time, they are high priests, but even inexperienced people have been chosen on occasion. Many emissaries are partial avatars.
Level
1 | Faithful knowledge, outsider, atonement, damage reduction 5/+1 |
2 | Firm faith, nominate one language |
3 | Commune (10), divine health |
4 | Dispel evil/good/etc 1/day |
5 | heal 1/day, true seeing 1/day |
6 | damage reduction 10/+2, nominate two languages |
7 | foresight |
8 | spell resistance, heal 2/day |
9 | gate (50), damage reduction 15/+3 |
10 | miracle (50), heal as free action (20) |
Outsider: counts as outsider, but may be raised (native outsider). Can be turned, turn resistance equal to level of emissary (Supernatural)
Firm faith: +10 holy bonus to saves against alignment change (Supernatural)
Nominate language: The character may nominate up to the appropriate number of languages per day and converse in those perfectly. The languages may be changed from day to day. The emissary may nominate a language at any time during the day as a free action. (Supernatural)
Spellname (cost): May cast spellname for cost in favour. (Supernatural)
Foresight: As a permanent foresight spell (Supernatural)
Spell resistance: Character level + 10 (Supernatural)