Karaash (Initiate of Thought) Ilneval Alignment: NE or LN Sex: Male AD&D Plane: Mechanus and Archeron Race: Orc Clerical Alignment: Any Followers Alignment: Any Required Abilities: Wisdom 12 Strength 9 Weapons Allowed: Two handed sword, Heavy Crossbow, Light Crossbow, Hand Crossbow, Any Axe, Spear, Club, Any Hammer. Spells Granted: All (Major) Combat (Major) Divination (Major) Healing (Major) Necromantic (Minor) Protection (Major) Thought (Major) War (Major) Granted Powers: Control Undead Gain fighter's bonuses to hit and damage for high strength. Gain fighter's bonus to Hit Points for high constitution. Clerics of Karaash may specialize in one of their allowed weapons. Clerics of Karaash use d10 to determine Hit Points instead of d8. 90% resistance to sleep and charm related spells or powers. Symbol: A two-handed sword with flanges on the upper half of the blade. Interests: Orcs Worshipped in: Broken Lands, Krugel Hordes, other Humanoid societies