Faunus (Temporal of Matter) Inuus, Lupercus, Pan Alignment: CN or CG Sex: Male AD&D Plane: Arborea Race: Satyr Clerical Alignment: Any (Preferably Non-Lawful) Followers Alignment: Any Required Abilities: Wisdom 12 Charisma 12 Weapons Allowed: Druidic Weapons Spells Granted: All (Major) Animal (Major) Chaos (Major) Charm (Major) Divination (Major) Elemental (Major) Plant (Major) Sun (Major) Travellers (Major) Weather (Major) Granted Powers: Speak with animals at will. Bonus Proficiency in one musical instrument (commonly shepard's pipes) Given a musical instrument with which he is proficient, the cleric can draw out an impulse in another. The target must be able to hear. The ability takes one full round to be effective. At the end of the round the target is allowed a Save vs. Spells at +4 to resist the effect. For each subsequent round of playing the Save is given a -1 penalty. After five rounds, and each round after, the cleric must make an unmodified Save vs. Spells or be affected himself. Any interuption requires the cleric to start over as if on the first round. This ability can only be used to amplify emotions, not create them. So, for example, a peasant who is angry with the tax collector could be made angry enough to attack him, but a meditating cleric could not. This ability may affect multiple targets. Clerics of Faunus have no power over undead. Symbol: A drinking horn with ram's horns. Interests: Forest Races, Hedonism Worshipped in: Any community with ties to forest races.