Eiryndul (Empyreal of Energy) Alignment: CG Sex: Male AD&D Plane: Arborea Race: Elf (Sylvan Realm) Clerical Alignment: Any (Preferably Non-Lawful) Followers Alignment: Any Required Abilities: Wisdom 12 Intelligence 9 Weapons Allowed: Long Bow, Short Bow, Long Sword, Short Sword Spells Granted: All (Major) Animal (Major) Chaos (Major) Charm (Major) Divination (Major) Numbers (Major) Plant (Major) Granted Powers: Detect Secret and Concealed doors as an Elf. Learn the languages of forest creatures. One language may be gained per level. Clerics of Eiryndul may cause minor chaotic effects in a 20' radius. These effects are almost never harmful to the victim, who may receive a Save vs. Spells if appropriate. These effects are intended to amuse others and aid the Clerics in pranks and practical jokes. An attempted misuse of this power will fail, and perhaps Eiryndul may be so upset with the Cleric as to visit such effects on him. Example: This ability could be used to cause someone to trip and land face first into a nearby bakery dish, but not to trip and fall into a pit filled with poisonous snakes. Clerics of Eiryndul have no power over undead. Symbol: A Chesire cat smile on a black background. Interests: Forest Races, Mischief, Elves Worshipped in: Any community with close Elven ties.