Druids of the Known World, AD&D 2nd edition DM's version

Players should read the players version.

The druids of the known world are ruled by the Grand Druid, who leads one Great Druid per geographical region. There are four geographical regions. These are:

Druids in the Savage Coast have their own heirarchy, as per the Red Steel materials.

Current druids of the western area:

With traits from Northern Reaches gazeteer

Archdruids of the Western Region:

The Great Druid of the Western Region:

The great druid of the western region is a follower of Terra, called Arbana. She lives on a plateau to the west, beyond Wendar. She believes that people should help themselves, and any advice she gives will be on self-improvement. Many of the initiates she has looked after have gone on to perform many grand deeds. Cautious 16, Generous 3. Talisman of greater elemental travel, staff of the woodlands

The Grand Druid of the Known World:

The grand druid is apparently a talking tree, called a Treant. He/she/it lives to the south-west, in a land called Darokin. He/she/it is known to favour long term planning and caution, but does not hesitate to crush enemies of the druids in open combat if it is necessary. Courage 16, Caution 16


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Glenn Butcher / knight