Wizard |
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Wizards Option Val |
Comments |
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======= ====== === |
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Abilities |
school only/all spells |
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knowledge +1 |
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15 |
2*(stat -10) |
(stat - 10)*3 for ability |
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reason +1 |
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15 |
2*(stat -10) |
(stat - 10)*3 for ability |
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automatic spells/spell level |
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8 |
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detect magic |
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2/4 |
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dispel |
1/day / 3/day |
8/12 |
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enhanced casting level |
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8 |
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extended spell duration |
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8/12 |
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free magics |
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10 |
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immunity |
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12+2/spell level |
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immunity to magic |
+4 vs one school, normal save if none |
14 |
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learn spell: +15% |
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3/6 |
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learn spell: +25% |
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5/10 |
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mage scroll use |
as equivalent level |
6 |
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magic item fabrication |
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5 |
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memorize higher levels |
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10 |
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no components |
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4/7 |
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persistent spell |
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12+2/spell level |
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read magic |
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3 |
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research: full |
Basic ability to research spells. |
12 |
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research: restricted |
Basic ability to research spells only in a school. |
6 |
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research bonus |
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4/8 |
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spell range: +25% |
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3/6 |
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spell range: +50% |
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5/10 |
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starting spells (4 + RM + DM) |
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6 |
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starting spells: more |
3d4+RM+DM |
9 |
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target saves -1 |
in a particular school |
6 |
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Saves |
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school +1 |
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4 |
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Schools |
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abjuration |
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5 |
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alchemy |
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5 |
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alteration |
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10 |
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artifice |
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4 |
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conjuration |
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6 |
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dimension |
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3 |
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elemental air |
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4 |
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elemental earth |
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4 |
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elemental fire |
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4 |
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elemental water |
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4 |
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divination |
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4 |
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enchantment/charm |
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6 |
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force |
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4 |
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geometry |
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5 |
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illusion/phantasm |
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6 |
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invocation/evocation |
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8 |
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mentalism |
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4 |
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necromancy |
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5 |
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shadow |
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5 |
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song |
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5 |
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universal |
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4 |
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wild |
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4 |
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Spell Penalties |
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awkward casting method |
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-4 |
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behaviour/taboo |
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-2 |
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ceremony/observance |
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-5 |
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difficult acquisition |
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-5 |
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environmental conditions |
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-x |
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hazardous spells |
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-10 |
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reduced spell knowledge |
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-x |
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slower casting time |
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4/-8 |
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learn penalty: 15% |
not specialist school |
-5 |
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learn penalty: 25% |
school |
-10 |
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supernatural constraint |
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-x |
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talisman/symbol |
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-8 |
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Wizards can pick increased progression in only a single school for reduced cost Cost multiplied by about 0.6+0.4*(school cost/cost of all schools bought). e.g. If buy 54 points of schools, and take 100% progression, with 120% progression in alteration, then cost is 50 for 100% progression +(72-50)*(0.6+0.4*(10/54)). A total of 64.8 for the progression, where the extra 20% in alteration has cost 14.8 points. |
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Wizard Progression |
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120% |
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72 |
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115% |
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66 |
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110% |
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60 |
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105% |
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55 |
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100% |
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50 |
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95% |
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48 |
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90% |
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45 |
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85% |
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43 |
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80% |
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40 |
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75% |
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38 |
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70% |
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35 |
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65% |
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30 |
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60% |
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27 |
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55% |
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23 |
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50% |
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20 |
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45% |
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16 |
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40% |
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12 |
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35% |
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8 |
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30% |
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4 |
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