Wizard

 

 

 

 

 

Wizards Option Val

Comments

 

 

 

 

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Abilities

school only/all spells

 

 

 

 

knowledge +1

 

15

2*(stat -10)

(stat - 10)*3 for ability

 

reason +1

 

15

2*(stat -10)

(stat - 10)*3 for ability

 

 

 

 

 

 

 

automatic spells/spell level

 

8

 

 

 

detect magic

 

2/4

 

 

 

dispel

1/day / 3/day

8/12

 

 

 

enhanced casting level

 

8

 

 

 

extended spell duration

 

8/12

 

 

 

free magics

 

10

 

 

 

immunity

 

12+2/spell level

 

 

 

immunity to magic

+4 vs one school, normal save if none

14

 

 

 

learn spell: +15%

 

3/6

 

 

 

learn spell: +25%

 

5/10

 

 

 

mage scroll use

as equivalent level

6

 

 

 

magic item fabrication

 

5

 

 

 

memorize higher levels

 

10

 

 

 

no components

 

4/7

 

 

 

persistent spell

 

12+2/spell level

 

 

 

read magic

 

3

 

 

 

research: full

Basic ability to research spells.

12

 

 

 

research: restricted

Basic ability to research spells only in a school.

6

 

 

 

research bonus

 

4/8

 

 

 

spell range: +25%

 

3/6

 

 

 

spell range: +50%

 

5/10

 

 

 

starting spells (4 + RM + DM)

 

6

 

 

 

starting spells: more

3d4+RM+DM

9

 

 

 

target saves -1

in a particular school

6

 

 

 

 

 

 

 

 

 

Saves

 

 

 

 

 

school +1

 

4

 

 

 

 

 

 

 

 

 

Schools

 

 

 

 

 

abjuration

 

5

 

 

 

alchemy

 

5

 

 

 

alteration

 

10

 

 

 

artifice

 

4

 

 

 

conjuration

 

6

 

 

 

dimension

 

3

 

 

 

elemental air

 

4

 

 

 

elemental earth

 

4

 

 

 

elemental fire

 

4

 

 

 

elemental water

 

4

 

 

 

divination

 

4

 

 

 

enchantment/charm

 

6

 

 

 

force

 

4

 

 

 

geometry

 

5

 

 

 

illusion/phantasm

 

6

 

 

 

invocation/evocation

 

8

 

 

 

mentalism

 

4

 

 

 

necromancy

 

5

 

 

 

shadow

 

5

 

 

 

song

 

5

 

 

 

universal

 

4

 

 

 

wild

 

4

 

 

 

 

 

 

 

 

 

Spell Penalties

 

 

 

 

 

awkward casting method

 

-4

 

 

 

behaviour/taboo

 

-2

 

 

 

ceremony/observance

 

-5

 

 

 

difficult acquisition

 

-5

 

 

 

environmental conditions

 

-x

 

 

 

hazardous spells

 

-10

 

 

 

reduced spell knowledge

 

-x

 

 

 

slower casting time

 

4/-8

 

 

 

learn penalty: 15%

not specialist school

-5

 

 

 

learn penalty: 25%

school

-10

 

 

 

supernatural constraint

 

-x

 

 

 

talisman/symbol

 

-8

 

 

 

 

 

 

 

 

 

Wizards can pick increased progression in only a single school for reduced cost Cost multiplied by about 0.6+0.4*(school cost/cost of all schools bought). e.g. If buy 54 points of schools, and take 100% progression, with 120% progression in alteration, then cost is 50 for 100% progression +(72-50)*(0.6+0.4*(10/54)). A total of 64.8 for the progression, where the extra 20% in alteration has cost 14.8 points.

Wizard Progression

 

 

 

 

 

120%

 

72

 

 

 

115%

 

66

 

 

 

110%

 

60

 

 

 

105%

 

55

 

 

 

100%

 

50

 

 

 

95%

 

48

 

 

 

90%

 

45

 

 

 

85%

 

43

 

 

 

80%

 

40

 

 

 

75%

 

38

 

 

 

70%

 

35

 

 

 

65%

 

30

 

 

 

60%

 

27

 

 

 

55%

 

23

 

 

 

50%

 

20

 

 

 

45%

 

16

 

 

 

40%

 

12

 

 

 

35%

 

8

 

 

 

30%

 

4

 

 

 

Glaive mage spell points table

Glaive mage spell points grpah