Priest |
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Priests Option Val |
Comments |
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Abilities |
sphere/all spells |
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intuition +1 |
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15 |
2*(stat -10) |
(stat - 10)*3 for ability |
willpower +1 |
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15 |
2*(stat -10) |
(stat - 10)*3 for ability |
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allies enrage |
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8 |
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allies inspire |
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4 |
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animal empathy |
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6 |
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casting time reduction |
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10 |
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circle of power with holy sword |
got to get that holy sword first |
3 |
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communication |
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6 |
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cure disease 1/week/5 levels |
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8 |
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detect evil |
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8 |
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detect undead |
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8 |
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expert healer |
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3 |
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extended spell duration |
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10/15 |
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holy mount |
(e.g. as per paladin, Tripitaka in Monkey) |
5 |
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identify animals |
region/terrain specific (bonus of +4 to herbalism) |
3 |
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identify plants |
region/terrain specific (bonus of +4 animal lore) |
3 |
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identify pure water |
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1 |
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immunity to charm |
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5 |
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immunity to magic |
sphere/school/group |
14 |
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immunity to disease |
natural |
3 |
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know alignment |
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12 |
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lay on hands |
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12 |
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pass without trace |
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7 |
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protection from evil |
as per paladin |
5 |
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purify water |
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3 |
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resist energy drain |
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4 |
12 |
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secret language |
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2 |
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shapechange |
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24 |
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speak with animals |
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8 |
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speak with plants |
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8 |
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spell-like granted power |
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x |
Approx. 2*SP cost if perm, SP cost if 1/day, 0.5*SP cost if 1/week |
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spirit powers |
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15 |
18 |
20 |
turn undead |
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12 |
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Saves |
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electrical +2 |
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4 |
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fire +2 |
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5 |
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saving throws +2 |
as per paladin |
15 |
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sphere +1 |
not elemental |
3 |
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Spheres |
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all |
minor/major |
1/2 |
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animal |
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2/4 |
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astral |
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1/2 |
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chaos |
minor*3/2 if |
2/4 |
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charm |
get access |
2/4 |
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combat |
to all |
2/4 |
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creation |
levels |
2/4 |
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divination |
(to at most |
2/4 |
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elemental |
major -1) |
4/10 |
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elemental air |
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1/3 |
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elemental earth |
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1/3 |
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elemental fire |
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1/3 |
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elemental water |
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1/3 |
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guardian |
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1/2 |
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healing |
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2/4 |
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law |
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2/4 |
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necromantic |
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2/4 |
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numbers |
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2/4 |
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plant |
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2/4 |
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protection |
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2/4 |
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summoning |
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2/4 |
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sun |
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1/2 |
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thought |
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2/4 |
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time |
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2/4 |
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travelers |
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1/2 |
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war |
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1/2 |
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wards |
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2/4 |
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weather |
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2/4 |
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Penalties |
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fanaticism |
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-5 |
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limited advancement |
as per druid |
-8 |
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10% tithe |
including magic items |
-5 |
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may not retain wealth |
as per paladin |
-8 |
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no more than 10 magic items |
as per paladin |
-5 |
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very strict code of conduct |
(e.g. as per paladin, see also Optional paladin rules |
-15 |
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may not commit evil acts |
as per ranger |
-8 |
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treasure: only what owner and mount can carry |
as per ranger |
-5 |
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Progression |
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120% |
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62 |
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115% |
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54 |
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110% |
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48 |
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105% |
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44 |
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100% |
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40 |
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95% |
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38 |
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90% |
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36 |
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85% |
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34 |
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80% |
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32 |
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75% |
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30 |
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70% |
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28 |
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65% |
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24 |
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60% |
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22 |
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55% |
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18 |
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50% |
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16 |
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45% |
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12 |
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40% |
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10 |
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Spell Casting Penalties |
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awkward casting method |
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-4 |
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behaviour/taboo |
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-2 |
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ceremony/observance |
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-5 |
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difficult acquisition |
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-5 |
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hazardous spells |
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-10 |
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limited spell selection |
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-5 |
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slower casting time |
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-5 |
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talisman/symbol |
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-8 |
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