Priest

 

 

 

 

Priests Option Val

Comments

 

 

 

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Abilities

sphere/all spells

 

 

 

intuition +1

 

15

2*(stat -10)

(stat - 10)*3 for ability

willpower +1

 

15

2*(stat -10)

(stat - 10)*3 for ability

 

 

 

 

 

allies enrage

 

8

 

 

allies inspire

 

4

 

 

animal empathy

 

6

 

 

casting time reduction

 

10

 

 

circle of power with holy sword

got to get that holy sword first

3

 

 

communication

 

6

 

 

cure disease 1/week/5 levels

 

8

 

 

detect evil

 

8

 

 

detect undead

 

8

 

 

expert healer

 

3

 

 

extended spell duration

 

10/15

 

 

holy mount

(e.g. as per paladin, Tripitaka in Monkey)

5

 

 

identify animals

region/terrain specific (bonus of +4 to herbalism)

3

 

 

identify plants

region/terrain specific (bonus of +4 animal lore)

3

 

 

identify pure water

 

1

 

 

immunity to charm

 

5

 

 

immunity to magic

sphere/school/group

14

 

 

immunity to disease

natural

3

 

 

know alignment

 

12

 

 

lay on hands

 

12

 

 

pass without trace

 

7

 

 

protection from evil

as per paladin

5

 

 

purify water

 

3

 

 

resist energy drain

 

4

12

 

secret language

 

2

 

 

shapechange

 

24

 

 

speak with animals

 

8

 

 

speak with plants

 

8

 

 

spell-like granted power

 

x

Approx. 2*SP cost if perm, SP cost if 1/day, 0.5*SP cost if 1/week

 

spirit powers

 

15

18

20

turn undead

 

12

 

 

 

 

 

 

 

Saves

 

 

 

 

electrical +2

 

4

 

 

fire +2

 

5

 

 

saving throws +2

as per paladin

15

 

 

sphere +1

not elemental

3

 

 

 

 

 

 

 

Spheres

 

 

 

 

all

minor/major

1/2

 

 

animal

 

2/4

 

 

astral

 

1/2

 

 

chaos

minor*3/2 if

2/4

 

 

charm

get access

2/4

 

 

combat

to all

2/4

 

 

creation

levels

2/4

 

 

divination

(to at most

2/4

 

 

elemental

major -1)

4/10

 

 

elemental air

 

1/3

 

 

elemental earth

 

1/3

 

 

elemental fire

 

1/3

 

 

elemental water

 

1/3

 

 

guardian

 

1/2

 

 

healing

 

2/4

 

 

law

 

2/4

 

 

necromantic

 

2/4

 

 

numbers

 

2/4

 

 

plant

 

2/4

 

 

protection

 

2/4

 

 

summoning

 

2/4

 

 

sun

 

1/2

 

 

thought

 

2/4

 

 

time

 

2/4

 

 

travelers

 

1/2

 

 

war

 

1/2

 

 

wards

 

2/4

 

 

weather

 

2/4

 

 

 

 

 

 

 

Penalties

 

 

 

 

fanaticism

 

-5

 

 

limited advancement

as per druid

-8

 

 

10% tithe

including magic items

-5

 

 

may not retain wealth

as per paladin

-8

 

 

no more than 10 magic items

as per paladin

-5

 

 

very strict code of conduct

(e.g. as per paladin, see also Optional paladin rules

-15

 

 

may not commit evil acts

as per ranger

-8

 

 

treasure: only what owner and mount can carry

as per ranger

-5

 

 

 

 

 

 

 

Progression

 

 

 

 

120%

 

62

 

 

115%

 

54

 

 

110%

 

48

 

 

105%

 

44

 

 

100%

 

40

 

 

95%

 

38

 

 

90%

 

36

 

 

85%

 

34

 

 

80%

 

32

 

 

75%

 

30

 

 

70%

 

28

 

 

65%

 

24

 

 

60%

 

22

 

 

55%

 

18

 

 

50%

 

16

 

 

45%

 

12

 

 

40%

 

10

 

 

 

 

 

 

 

Spell Casting Penalties

 

 

 

 

awkward casting method

 

-4

 

 

behaviour/taboo

 

-2

 

 

ceremony/observance

 

-5

 

 

difficult acquisition

 

-5

 

 

hazardous spells

 

-10

 

 

limited spell selection

 

-5

 

 

slower casting time

 

-5

 

 

talisman/symbol

 

-8

 

 

Glaive priest spell points table

Glaive priest spell points graph