Click on the Option to see the glossary for it.
General |
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Option |
Comments |
Cost |
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=== ====== === |
======== |
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delayed acquisition of ability |
max. delay to 15th level |
-5% cost/level delayed |
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max. 4 CPs |
3 |
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stronghold |
7 |
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3 points/slot away from 2 slots in that group |
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Penalties |
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-5 |
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S&P fighter |
-5 |
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Weapon Proficiencies Allowed |
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6 |
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4 |
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2 |
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2 |
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0 |
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spells ok |
-2 |
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-10 |
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hit dice d3 (1) |
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-5 |
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hit dice d4 (1) |
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0 |
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hit dice d6 (2) |
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8 |
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AR 0 |
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-10 |
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AR 1/3 |
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0 |
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Base |
Warrior |
Priest |
Thief |
Mage |
Psionicist |
Psionicist (no penalties) |
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all |
Cost 24/16/8/0 if abilities won't/will work with it. |
24 |
18 |
15 |
12 |
24 |
12 |
24 |
chain |
3/4 of this if all abilities do work with armour anyway. |
16 |
12 |
10 |
8 |
16 |
8 |
16 |
studded leather |
2/4 of this if some abilities always impaired by armour. |
8 |
6 |
5 |
4 |
8 |
4 |
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none |
-1/8 of cost if have abilities which provide significant |
0 |
0 |
0 |
0 |
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0 |
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protection which is not cumulative with armour (+5DV). |
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