Lunadain, Eirmont (month 11) 8, 1027

We're exploring the bleak landscape, when one of the two marines we're with notices an abnormally coloured hill. It's brown and more regular, but it does appear to have crashed, or maybe landed. We approach it cautiously.

It appears to be a large wooden structure. It appears to have suffered from some damage. It has some hatches, is about 300 feet long, and about 30 feet tall.

We approach it from the rear, and it is clear that it had a violent crash. No bodies are in evidence.

Zim circles the craft, and aside from seeing various portholes, sees a place that may be the bridge. We enter via a rent near the aft of the vessel.

Inside is some kind of multi level chamber, with some kind of walkway above. It appears that the bottom level has been wiped out, as we see a half-sized hatchway, and there is no wood beneath us.

In the next room is some sort of store room, with seamless wooden crates. The material all appears to be logs (inside the crates).

In the next room is another chamber, but with a spiral stairway leading up. Another room is beyond - yet another storeroom, holding iron ore. We are in the hold. We head up.

On the level above, we find a corridor, with several doors, including two airtight doors. Beyond one door is a broken table, with some fibrous like paper with strange runes on it. Zim thinks it's some kind of ledger. It looks similar to Emerondian.

Another door has buckled shut. Grey levers it open with a crowbar. There's more fibrous plant material. The ceiling and walls are covered with mottled patterns. The ground is littered with the plant material. Amongst it are some small stone jars, still sealed. Lani finds a long container, a scroll case. They're all magical (the contents) - all conjuration.

Inside the jars are some sort of minor healing concoction (a paste). Inside the scroll case is a scroll with a strange angular writing - a divine scroll of cure serious wounds.

Two other doors lead to more ledgers, and a hammock.

We have a chat, trying to figure out how to get past the air tight sealed door without messing up any atmosphere that might be on the other side. We drill a hole, but there doesn't seem to be any atmosphere on the other side. We open the door, and find a similar area. Parts of the wood are burned, caused most likely by a fireball.

There seem to be officers quarters here. There's an arm (human-like) holding a staff, clearly magical. Lani thinks it's a staff of fire.We also find a large splatter of blood. The arm appears to have been ripped off.

We keep exploring. We find some quarters. Embedded in a wall is a nobbly chunk of metal, lodged very firmly. It's an immovable rod. We also find some kind of longswords, in perfect condition.

We head up the stairs, and find another ait-tight door. After some checking, we open the door. We're in another compartmentalised area, with two main doors, one of which is made of steel. There are bits of a body in front of the steel door.

Being dessicated, it's hard to tell what kind of creature they are, although they're small, so they might have been an elf. He is hairless. He has three scroll cases on his person. The Sindhi marine with us thinks they might have been constricted to death. There's a substantial hole in the roof here, and against one of the walls is some dried up gunk, a glistening grey in colour.

We investigate the steel door. We open it, and air rushes out. We enter and close the door, and the air is repopulated. We are in the bridge - there are no people, but there is a weird looking glistening blob in the room, with a sword sticking out of it. The sword is overwhelmingly magical. The blob is not. Lots of nobs and such are magical in the bridge.

Detections for evil, good, law, and chaos all come up blank. Grey pulls the sword out, without a hitch. However, a little while later, an ooze appears - not the one which was skewered, but an ooze from elsewhere on the vessel. It's slightly pinkish in colour.

There's more than one (there are two). And they stink very badly. They shoot pseudopods. The Sindhi marine with us vomits up the contents of his stomach, as does Zim.

Zim gets engulfed by the second ooze. Grey fails to disintegrate one, and Lani blasts them with Horrid Wilting, but not to great effect. We move to retreat. Grey tries to teleport everyone out, but gets blocked by some sort of teleport block.

We rush down, and almost get hit by yet another ooze. Grey teleports within the vessel, but to the exit. It's successful, but unfortunately, we get attacked by an invisible something with many tentacles. It's seriously deadly. The Heldannic knight, paralysed by fear, dies, his head facing the wrong way.

It is also capable of casting spells.

Leo uses an item to create paint, which Zim throws on the creature, so we can see it.

Despite it looking like such a difficult creature, Lani manages to charm it. Apparently it wants the big moonstone in the sword we took (which Grey is holding). It apparently comes from some place with four dimensions (from what little Lani knows, a place beyond the places, where even the gods fear to go). It seems to be a place where it can move in time as well as space.

Since it killed Fritz (the Heldannic Knight), we decide to attack it, to try to kill it. Since it's after Grey, as Grey holds the sword, the rest of the party shouldn't be at massive risk.

Lani summons a greater earth elemental, which is almost killed straight away. Zim then Feebleminds it, and we beat it to bits, as it can't harm us whilst we're flying above it. Surprisingly.

We get the items identified. Six jars of cure light wounds, one scroll of cure serious wounds, one staff of fire with 21 charges, possibly one immovable rod (if we go back for it), a ring of protection +3, a scroll detailing a route in the void somewhere (somewhere in the Tears of Asterius), a scroll of summon monster II, a scroll of magic circle against law, nondetection, and a scroll of tongues (arcane).

We also have a cold iron longsword +6, with a fist size moonstone as its pommel zone.

We get half the value of this treasure (as we're the away team, doing most of the effort).


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