We enter what appear to be catacombs of sorts beneath the giants skull hill.

After a short distance, we find a pile of male bones, piled in a corner, instead of in the alcoves in the wall. We place the bones into the alcoves as best we can, which is to say mixing the bones of different people together as a result of our ignorance. Oh well, it's the thought that counts after all.

Later, we get past a gas trap and a magical protection against undead to get into some of the upper levels. However, the monks regularly patrol the upper levels, so we head back to the lower levels.

It is to the lower levels that the secret entrance to the tunnels is located. Alas, in discovering this, we were beset by well hidden wraiths. Urgh! Not any normal undead either, these are tough ones. A maximised fireball only wounded them!

Although we defeated these undead, many of us obtained numerous negative levels from their life-draining attacks. Thorhilde was turned into one, but she got better.

We retreat to the monastery for the night.

We re-enter the catacombs. Our first is to deal with any remaining wraiths before exploring further. This is accomplished without much difficulty.

Down a tight side passge, we find a magically glowing broadsword (faint magic).

In another area, we find a potion (with a wave symbol on its side), 150 gold, and four gems (an emerald [approx 1000gp], an amber [approx 100gp], a piece of rose quartz [approx 50gp], and a black pearl [approx 500gp]).

We leave, and start exploring the catacombs once again (instead of natural caves). In one area we find a secret door. Beyond Leo detects many powerful undead. We start looking around. Shortly thereafter, we find some undead warriors intent on protecting their king (who is evidently beyond). After all, their king is not to be disturbed. They gave us a chance to leave, but we hesitated too long. Nonetheless, we deal with them without any particular issue. After destroying them, we place them back on their biers.

A little further on we find an individual undead, in well to do furs. The Skuld Calven. He provides us with a riddle. A man rode to town on Friday, and stayed there all night, and he came back on the same Friday. How can this be?

Alas, his horse was called Friday, and we got it wrong. Thus, he doesn't provide us with any useful information.

He gives another riddle: One tooth to bite, the forests foe, one tooth to fight, as all norse know. An axe, which we manage to get right this time.